On 8/16/21 6:44 AM, Thomas Schwinge wrote:
Hi!
On 2021-08-12T17:15:44-0600, Martin Sebor via Gcc <g...@gcc.gnu.org> wrote:
On 8/6/21 10:57 AM, Thomas Schwinge wrote:
So I'm trying to do some C++... ;-)
Given:
/* A map from SSA names or var decls to record fields. */
typedef hash_map<tree, tree> field_map_t;
/* For each propagation record type, this is a map from SSA names or var
decls
to propagate, to the field in the record type that should be used for
transmission and reception. */
typedef hash_map<tree, field_map_t> record_field_map_t;
Thus, that's a 'hash_map<tree, hash_map<tree, tree>>'. (I may do that,
right?) Looking through GCC implementation files, very most of all uses
of 'hash_map' boil down to pointer key ('tree', for example) and
pointer/integer value.
Right. Because most GCC containers rely exclusively on GCC's own
uses for testing, if your use case is novel in some way, chances
are it might not work as intended in all circumstances.
I've wrestled with hash_map a number of times. A use case that's
close to yours (i.e., a non-trivial value type) is in cp/parser.c:
see class_to_loc_map_t.
Indeed, at the time you sent this email, I already had started looking
into that one! (The Fortran test cases that I originally analyzed, which
triggered other cases of non-POD/non-trivial destructor, all didn't
result in a memory leak, because the non-trivial constructor doesn't
actually allocate any resources dynamically -- that's indeed different in
this case here.) ..., and indeed:
(I don't remember if I tested it for leaks
though. It's used to implement -Wmismatched-tags so compiling
a few tests under Valgrind should show if it does leak.)
... it does leak memory at present. :-| (See attached commit log for
details for one example.)
To that effect, to document the current behavior, I propose to
"Add more self-tests for 'hash_map' with Value type with non-trivial
constructor/destructor", see attached. OK to push to master branch?
(Also cherry-pick into release branches, eventually?)
Adding more tests sounds like an excellent idea. I'm not sure about
the idea of adding loopy selftests that iterate as many times as in
the patch (looks like 1234 times two?) Selftests run each time GCC
builds (i.e., even during day to day development). It seems to me
that it might be better to run such selftests only as part of
the bootstrap process.
Then:
record_field_map_t field_map ([...]); // see below
for ([...])
{
tree record_type = [...];
[...]
bool existed;
field_map_t &fields
= field_map.get_or_insert (record_type, &existed);
gcc_checking_assert (!existed);
[...]
for ([...])
fields.put ([...], [...]);
[...]
}
[stuff that looks up elements from 'field_map']
field_map.empty ();
This generally works.
If I instantiate 'record_field_map_t field_map (40);', Valgrind is happy.
If however I instantiate 'record_field_map_t field_map (13);' (where '13'
would be the default for 'hash_map'), Valgrind complains:
2,080 bytes in 10 blocks are definitely lost in loss record 828 of 876
at 0x483DD99: calloc (vg_replace_malloc.c:762)
by 0x175F010: xcalloc (xmalloc.c:162)
by 0xAF4A2C: hash_table<hash_map<tree_node*, tree_node*,
simple_hashmap_traits<default_hash_traits<tree_node*>, tree_node*> >::hash_entry, false,
xcallocator>::hash_table(unsigned long, bool, bool, bool, mem_alloc_origin) (hash-table.h:275)
by 0x15E0120: hash_map<tree_node*, tree_node*,
simple_hashmap_traits<default_hash_traits<tree_node*>, tree_node*>
>::hash_map(unsigned long, bool, bool, bool) (hash-map.h:143)
by 0x15DEE87: hash_map<tree_node*, hash_map<tree_node*, tree_node*,
simple_hashmap_traits<default_hash_traits<tree_node*>, tree_node*> >,
simple_hashmap_traits<default_hash_traits<tree_node*>, hash_map<tree_node*, tree_node*,
simple_hashmap_traits<default_hash_traits<tree_node*>, tree_node*> > > >::get_or_insert(tree_node* const&,
bool*) (hash-map.h:205)
by 0x15DD52C: execute_omp_oacc_neuter_broadcast()
(omp-oacc-neuter-broadcast.cc:1371)
[...]
(That's with '#pragma GCC optimize "O0"' at the top of the 'gcc/*.cc'
file.)
My suspicion was that it is due to the 'field_map' getting resized as it
incrementally grows (and '40' being big enough for that to never happen),
and somehow the non-POD (?) value objects not being properly handled
during that. Working my way a bit through 'gcc/hash-map.*' and
'gcc/hash-table.*' (but not claiming that I understand all that, off
hand), it seems as if my theory is right: I'm able to plug this memory
leak as follows:
--- gcc/hash-table.h
+++ gcc/hash-table.h
@@ -820,6 +820,8 @@ hash_table<Descriptor, Lazy, Allocator>::expand ()
{
value_type *q = find_empty_slot_for_expand (Descriptor::hash
(x));
new ((void*) q) value_type (std::move (x));
+ //BAD Descriptor::remove (x); // (doesn't make sense and) a ton of
"Invalid read [...] inside a block of size [...] free'd"
+ x.~value_type (); //GOOD This seems to work! -- but does it make
sense?
}
p++;
However, that doesn't exactly look like a correct fix, does it? I'd
expect such a manual destructor call in combination with placement new
(that is being used here, obviously) -- but this is after 'std::move'?
However, this also survives a smoke-test-like run of parts of the GCC
testsuite, bootstrap and complete run now ongoing.
If explicitly calling the dtor on the moved object is the right thing
to do I'd expect to see such invocations elsewhere in hash_table but
I don't. It does seem like removed elements ought to be destroyed,
but it also seems like the destruction should go through some traits
class (e.g., call Descriptor::remove and mark_deleted or do some
similar dance), and be called from other member functions that move
elements.
So, we shall assume that any "real C++" use case (that is, C++ class) is
using the appropriate C++ method, that is, 'typed_delete_remove', which
does 'delete', which does destroy the C++ object, if applicable, else
'typed_noop_remove'.
(Shall we look into the few places that use 'typed_free_remove' via
'free_ptr_hash', and potentially replace them with 'typed_delete_remove'?
Or is there a reason for the two schemes to co-exist, other than for
legacy reasons? Anyway, that's for another day.)
I find all these these traits pretty much impenetrable. I guess
intuitively, I'd expect Descriptor::remove() to destroy an element,
but I have no idea if that would be right given the design.
What is different in the 'hash_table::expand' case is that all the Value
objects do get 'std::move'd into a new blob of memory via placement new
(so a subsequent 'delete' via 'typed_delete_remove' is not appropriate),
but then the stale Value objects never get destructed. And indeed an
explicit destructor call (which, as I understand is a no-op for primitive
types; "pseudo destructor") is the right thing to do; see
<https://stackoverflow.com/questions/6730403/how-to-delete-object-constructed-via-placement-new-operator>
and others, for example. (Therefore, I don't think this needs to be
routed through a "traits" function, but can rather be done in-line here,
after each placement new, before deallocation of the original blob of
memory. Also, I argue it's the right thing to do also for 'm_ggc',
because even if in that case we're not going to leak memory (GC will
reclaim), but we still may leak other resources dynamically allocated in
a non-trivial constructor.)
Yes, of course, all elements need to be eventually be destroyed.
My only hesitation was whether it should be done via one of these
traits classes (like it's done in C++ containers via allocators)
rather than directly, and whether there might be other places
where the destruction night need to happen.
The attached "Fix 'hash_table::expand' to destruct stale Value objects"
does prevent my original problem, does address the current 'class2loc'
memory leak in 'cp/parser.c' (see commit log for one example), and
adjusts the new
'gcc/hash-map-tests.c:test_map_of_type_with_ctor_and_dtor_expand' test
case such that number of constructor calls matches the number of
destructor calls. After some careful review regarding C++ details
(please!), OK to push to master branch? (Also cherry-pick into release
branches, eventually?) Is the source code comment that I'm adding
sufficiently explanatory and correct in C++ terms?
Shouldn't the hash_table dtor (and perhaps also empty()) also
destroy the elements? (Otherwise, what destroys the elements
newly constructed here, or anywhere else for that matter, such
as in the hash_table ctor?)
Also, shouldn't the destroyed slot be marked either deleted or
empty?)
(Sorry, I realize I have more questions than answers.)
Martin
Grüße
Thomas
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