On Fri, 4 Jun 2021 at 09:27, Prathamesh Kulkarni via Gcc-patches
<gcc-patches@gcc.gnu.org> wrote:
>
> Hi,
> As mentioned in PR, for the following test-case:
>
> #include <arm_neon.h>
>
> bfloat16x4_t f1 (bfloat16_t a)
> {
>   return vdup_n_bf16 (a);
> }
>
> bfloat16x4_t f2 (bfloat16_t a)
> {
>   return (bfloat16x4_t) {a, a, a, a};
> }
>
> Compiling with arm-linux-gnueabi -O3 -mfpu=neon -mfloat-abi=softfp
> -march=armv8.2-a+bf16+fp16 results in f2 not being vectorized:
>
> f1:
>         vdup.16 d16, r0
>         vmov    r0, r1, d16  @ v4bf
>         bx      lr
>
> f2:
>         mov     r3, r0  @ __bf16
>         adr     r1, .L4
>         ldrd    r0, [r1]
>         mov     r2, r3  @ __bf16
>         mov     ip, r3  @ __bf16
>         bfi     r1, r2, #0, #16
>         bfi     r0, ip, #0, #16
>         bfi     r1, r3, #16, #16
>         bfi     r0, r2, #16, #16
>         bx      lr
>
> This seems to happen because vec_init pattern in neon.md has VDQ mode
> iterator, which doesn't include V4BF. In attached patch, I changed
> mode
> to VDQX which seems to work for the test-case, and the compiler now generates:
>
> f2:
>         vdup.16 d16, r0
>         vmov    r0, r1, d16  @ v4bf
>         bx      lr
>
> However, the pattern is also gated on TARGET_HAVE_MVE and I am not
> sure if either VDQ or VDQX are correct modes for MVE since MVE has
> only 128-bit vectors ?
>

I think patterns common to both Neon and MVE should be moved to
vec-common.md, I don't know why such patterns were left in neon.md.

That being said, I suggest you look at other similar patterns in
vec-common.md, most of which are gated on
ARM_HAVE_<MODE>_ARITH
and possibly beware of issues with iwmmxt :-)

Christophe

> Thanks,
> Prathamesh

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