On Fri, 4 Jun 2021 at 09:27, Prathamesh Kulkarni via Gcc-patches <gcc-patches@gcc.gnu.org> wrote: > > Hi, > As mentioned in PR, for the following test-case: > > #include <arm_neon.h> > > bfloat16x4_t f1 (bfloat16_t a) > { > return vdup_n_bf16 (a); > } > > bfloat16x4_t f2 (bfloat16_t a) > { > return (bfloat16x4_t) {a, a, a, a}; > } > > Compiling with arm-linux-gnueabi -O3 -mfpu=neon -mfloat-abi=softfp > -march=armv8.2-a+bf16+fp16 results in f2 not being vectorized: > > f1: > vdup.16 d16, r0 > vmov r0, r1, d16 @ v4bf > bx lr > > f2: > mov r3, r0 @ __bf16 > adr r1, .L4 > ldrd r0, [r1] > mov r2, r3 @ __bf16 > mov ip, r3 @ __bf16 > bfi r1, r2, #0, #16 > bfi r0, ip, #0, #16 > bfi r1, r3, #16, #16 > bfi r0, r2, #16, #16 > bx lr > > This seems to happen because vec_init pattern in neon.md has VDQ mode > iterator, which doesn't include V4BF. In attached patch, I changed > mode > to VDQX which seems to work for the test-case, and the compiler now generates: > > f2: > vdup.16 d16, r0 > vmov r0, r1, d16 @ v4bf > bx lr > > However, the pattern is also gated on TARGET_HAVE_MVE and I am not > sure if either VDQ or VDQX are correct modes for MVE since MVE has > only 128-bit vectors ? >
I think patterns common to both Neon and MVE should be moved to vec-common.md, I don't know why such patterns were left in neon.md. That being said, I suggest you look at other similar patterns in vec-common.md, most of which are gated on ARM_HAVE_<MODE>_ARITH and possibly beware of issues with iwmmxt :-) Christophe > Thanks, > Prathamesh