On 01/26/2012 03:04 AM, Michael Matz wrote:
> Actually, resx/eh_dispatch always are the last BB statements, so the loop 
> doesn't need to look at all statements in a BB, making it quite somewhat 
> faster.  Consider the tree-eh.c to be looking like so:

For the record, is this without optimization or something?

A region without a landing pad is unreachable.  Thus I'd normally
expect the region's blocks, including the offending RESX referencing
the region, to be deleted as dead code.

Otherwise, this second patch is ok.


r~

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