On Mon, May 20, 2019 at 3:04 PM Marc Glisse <marc.gli...@inria.fr> wrote: > > On Mon, 20 May 2019, Richard Biener wrote: > > > On Sat, May 18, 2019 at 4:00 PM Marc Glisse <marc.gli...@inria.fr> wrote: > >> > >> (@Feng Xue, it is better to include testcases in your patches) > >> > >>>> I'm not a big fan of this patch. I'd rather be looking at either > >>>> improving our analysis > >> > >> Better analysis cannot hurt. > >> > >>>> or adding attributes to the loops to help the analysis bits prove > >>>> termination. > >> > >> There may not be a loop in the source code, it may be a recursive function > >> call that gcc turned into a loop. Plus, I know that it applies to all > >> loops in my program. > >> > >> We could have a function to compute the length of a linked list: > >> struct A { A*p; }; > >> unsigned l(A*a){return a?l(a->p)+1:0;} > >> > >> and because of other optimizations, it turns out that we do not actually > >> use this length > >> void g(A*a){l(a);} > >> > >> wouldn't it be nice if gcc could remove all that useless code, instead of > >> keeping a useless loop on the off chance that it might be infinite? > >> > >>> And we had sth similar in the past and ended up removing it. > >>> -funsafe-loop-optimizations IIRC. > >> > >> IIUC that was slightly different: "This option tells the loop optimizer to > >> assume that loop indices do not overflow, and that loops with nontrivial > >> exit condition are not infinite." > >> > >> The assumption on indices looks unsafe indeed if it applied to unsigned > >> indices in non-empty loops. > > > > The question is of couse what a "nontrivial exit condition" is. Indeed > > the general handling of unsigned wrapping was what made the option > > useless in practice. > > > > But we thoroughly need to specify "nontrivial exit condition", if going > > as far as non-constant exit condition, that is, only do {} while (1) is > > required > > to be detected as infinite then this breaks down to unsigned wrapping IVs > > not be infinite. Otherwise it requires the compiler to be able to correctly > > analyze all unsigned IVs which I know we do not at the moment (SCEV > > has limits). > > We also want to handle pointer-chasing loops (lists, trees), not > specifically unsigned IV. > > > So - any suggestion as to how define "nontrivial exit condition"? > > > >> But the C++ standard went to the trouble of banning infinite loops without > >> side effects specifically to enable DCE on this type of code... Actually, > >> an infinite loop with a trivial exit condition looks like a great > >> opportunity to use __builtin_unreachable() to me ;-) (I have been wanting > >> a -fmain-does-return -fno-funny-business for years, since I looked at > >> replacing some malloc with stack allocations, but that's all out of scope > >> for this patch) > >> > >> Why exactly are we trying so hard to preserve no-side-effect, infinite > >> loops? What are they good for? Note that reading an atomic or volatile > >> variable counts as a side effect for this purpose. It looks like some kind > >> of busy waiting, but without checking a flag, so it can only be stopped by > >> some external action (say a signal), so if the OS has any notion of sleep > >> for a thread, blocking would be better. Or maybe it is running through a > >> circular list, ensuring that it stays in RAM? Anyway it seems specific > >> enough that that strange code should be the one needing an annotation. > > > > I guess we preserve them because we have to? > > > > I suppose we could add a flag that allows us to elide > > loops with no side-effect and non-constant exit condition > > (so only preserve do{}while (1))? > > The C++ standard says that do{}while(1) is __builtin_unreachable(), we > don't have to preserve it. There is no mention of anything like a > "nontrivial exit condition". Other languages may have a different opinion > though, so it would probably need a flag indeed... But I am curious what > the point of such a loop is.
busy wait until wakeup by signal or interrupt. Richard. > -- > Marc Glisse