On 07-01-19 09:56, Tom de Vries wrote: > + /* Check that the vector_length is not too large. */ > + if (dims[GOMP_DIM_VECTOR] > PTX_MAX_VECTOR_LENGTH) > + dims[GOMP_DIM_VECTOR] = PTX_MAX_VECTOR_LENGTH;
And just to note this: I've chosen a different solution here than og8, which falls back to PTX_WARP_SIZE here. I figured that given that when too much workers are specified, we fall back to the maximum amount of workers, we should do the same for vector_length. Thanks, - Tom