Hi,

>> So I think the runtime math libraries shoot for .5 ULP (yes, they don't
>> always make it, but that's their goal).  We should probably have the
>> same goal.  Going from 0 to 2 ULPs would be considered bad.

Generally the goal is 1ULP in round to nearest - other rounding modes may have
higher ULP. The current GLIBC float/double/long double sinh and tanh are 2 ULP
in libm-test-ulps (they can be 4 ULP in non-nearest rounding modes). cosh is
1 ULP in round to nearest but up to 3 in other rounding modes.

> But we do that everywhere (with -funsafe-math-optimizations or
> -fassociative-math).

Exactly. And 2 ULP is extremely accurate for fast-math transformations - much
better than eg. reassociating additions.

Wilco

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