On Wed, Sep 19, 2018 at 3:06 PM Richard Biener wrote: > If we'd only had a O(log n) search sparse bitmap implementation ... > (Steven posted patches to switch bitmap from/to such one but IIRC > that at least lacked bitmap_first_set_bit).
But bitmap_first_set_bit would be easy to implement. Just take the left-most node of the splay tree. Actually all bit-tests would be easy to implement. It's only enumeration and set operations on the tree-views that would be complicated fluff (easier to "switch views" than re-implement). Impressive that you remember >5yr old patches like that ;-) Ciao! Steven