On Wed, Sep 19, 2018 at 3:06 PM Richard Biener wrote:
> If we'd only had a O(log n) search sparse bitmap implementation ...
> (Steven posted patches to switch bitmap from/to such one but IIRC
> that at least lacked bitmap_first_set_bit).

But bitmap_first_set_bit would be easy to implement. Just take the
left-most node of the splay tree.

Actually all bit-tests would be easy to implement. It's only
enumeration and set operations on the tree-views that would be
complicated fluff (easier to "switch views" than re-implement).

Impressive that you remember >5yr old patches like that ;-)

Ciao!
Steven

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