On 21/08/17 21:14 +0200, François Dumont wrote:
On 18/08/2017 22:04, Jonathan Wakely wrote:
On 28/07/17 18:42 +0200, François Dumont wrote:
Hi
Completing execution of the testsuite revealed a bug. So here
is the correct version of this patch.
François
On 21/07/2017 19:14, François Dumont wrote:
Hi
Here is a proposal for 2 optimizations in the std::list
implementation.
Optimization on the move constructor taking an allocator for
always equal allocators. Compare to the version in my previous
std::list patch I am now doing it at std::list level rather than
at _List_base level. This way we won't instantiate the insert
call and we won't check for empty list when the allocator always
compare equal.
2nd optimization, I replace the _S_distance method by the
std::distance algo which benefit from the nice [begin(), end())
range optimization when cxx11 abi is being used.
Note that I am proposing the 2 change in 1 patch to save some
review time but I can commit those separately.
Tested under x86_64 Linux normal mode.
* include/bits/stl_list.h
(_List_base<>::_S_distance): Remove.
(_List_impl(_List_impl&&, _Node_alloc_type&&)): New.
(_List_base(_List_base&&, _Node_alloc_type&&)): Use latter.
(_List_base(_Node_alloc_type&&)): New.
(_List_base<>::_M_distance, _List_base<>::_M_node_count): Move...
(list<>::_M_distance, list<>::_M_node_count): ...here.
Replace calls to
_S_distance with calls to std::distance.
(list(list&&, const allocator_type&, true_type)): New.
(list(list&&, const allocator_type&, false_type)): New.
(list(list&&, const allocator_type&)): Adapt to call latters.
Ok to commit ?
François
_List_base(_List_base&&) = default;
_List_base(_List_base&& __x, _Node_alloc_type&& __a)
+ : _M_impl(std::move(__x._M_impl), std::move(__a))
+ { }
+
+ _List_base(_Node_alloc_type&& __a)
: _M_impl(std::move(__a))
- {
- if (__x._M_get_Node_allocator() == _M_get_Node_allocator())
- _M_move_nodes(std::move(__x));
- // else caller must move individual elements.
- }
+ { }
I like this change in principle, but it alters the behaviour of an
existing constructor. Existing code might use the constructor and get
broken by this.
You can avoid that by leaving the existing constructor alone and
adding two new ones for new code to use. Reordering the parameters
will make the new one distinct from the old one:
// Used when is_always_equal
_List_base(_Node_alloc_type&& __a, _List_base&& __x))
: _M_impl(std::move(__x._M_impl), std::move(__a))
{ }
I have chosen this approach and also adapt the _List_impl class to
have same signature which moreover correspond to order of members so
maybe not so bad.
_M_distance could be static though, neither version uses the 'this'
pointer, so it would be called _S_distance.
Applied.
Do those suggestions make sense? The idea is to ensure that a given
function signature continues to have the same effects. To introduce
new effects, use a new signature.
Sure, I didn't consider the explicit instantiation use case, makes sens.
So here is a new version. I propose to "mark" code kept for backward
abi compatibility with the _GLIBCXX_INLINE_VERSION. Next time we
decide to break abi we will just need to look for this macro to know
what code can be removed.
Great, thanks.
Ok to commit if tests are successful ?
Yes, thanks.