On 28/04/17 13:56 +0100, Jonathan Wakely wrote:
We optimize _Destroy and _Destroy_n to do nothing when the type has a trivial destructor, which means we do nothing (instead of giving an error) when trying to destroy types with deleted destructors.
I wonder if this optimisation should even exist. The compiler should be able to optimise away a loop that just calls trivial destructors, without help from the library.