On 28/04/17 13:56 +0100, Jonathan Wakely wrote:
We optimize _Destroy and _Destroy_n to do nothing when the type has a
trivial destructor, which means we do nothing (instead of giving an
error) when trying to destroy types with deleted destructors.

I wonder if this optimisation should even exist. The compiler should
be able to optimise away a loop that just calls trivial destructors,
without help from the library.


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