Ping.
On Wed, Nov 09, 2016 at 09:46:55PM +0000, Segher Boessenkool wrote: > This patch changes spread_components to use a simpler algorithm that > puts prologue components as early as possible, and epilogue components > as late as possible. This allows better scheduling, and also saves a > bit of code size. The blocks that run with some specific component > enabled after this patch is a strict superset of those that had it > before the patch. > > It does this by finding for every component the basic blocks where that > component is not needed on some path from the entry block (it reuses > head_components to store this), and similarly the blocks where the > component is not needed on some path to the exit block (or the exit can > not be reached from that block) (stored in tail_components). Blocks > that then are in neither of those two sets get the component active. > > Tested on powerpc64-linux {-m32,-m64}. Is this okay for trunk? > > > Segher > > > 2016-11-09 Segher Boessenkool <seg...@kernel.crashing.org> > > * shrink-wrap.c (init_separate_shrink_wrap): Do not clear > head_components and tail_components. > (spread_components): New algorithm. > (emit_common_tails_for_components): Clear head_components and > tail_components. > (insert_prologue_epilogue_for_components): Write extra output to the > dump file for sibcalls and abnormal exits. > > --- > gcc/shrink-wrap.c | 181 > +++++++++++++++++++++++++++++++++++++++++++----------- > 1 file changed, 146 insertions(+), 35 deletions(-) > > diff --git a/gcc/shrink-wrap.c b/gcc/shrink-wrap.c > index 4395d8a..e480d4d 100644 > --- a/gcc/shrink-wrap.c > +++ b/gcc/shrink-wrap.c > @@ -1131,8 +1131,6 @@ init_separate_shrink_wrap (sbitmap components) > SW (bb)->head_components = sbitmap_alloc (SBITMAP_SIZE (components)); > SW (bb)->tail_components = sbitmap_alloc (SBITMAP_SIZE (components)); > bitmap_clear (SW (bb)->has_components); > - bitmap_clear (SW (bb)->head_components); > - bitmap_clear (SW (bb)->tail_components); > } > } > > @@ -1253,48 +1251,151 @@ place_prologue_for_one_component (unsigned int > which, basic_block head) > } > } > > -/* Mark HAS_COMPONENTS for every block dominated by at least one block with > - HAS_COMPONENTS set for the respective components, starting at HEAD. */ > +/* Set HAS_COMPONENTS in every block to the maximum it can be set to without > + setting it on any path from entry to exit where it was not already set > + somewhere (or, for blocks that have no path to the exit, consider only > + paths from the entry to the block itself). */ > static void > -spread_components (basic_block head) > +spread_components (sbitmap components) > { > - basic_block bb = head; > - bool first_visit = true; > - /* This keeps a tally of all components active. */ > - sbitmap components = SW (head)->has_components; > + basic_block entry_block = ENTRY_BLOCK_PTR_FOR_FN (cfun); > + basic_block exit_block = EXIT_BLOCK_PTR_FOR_FN (cfun); > > - for (;;) > + /* A stack of all blocks left to consider, and a bitmap of all blocks > + on that stack. */ > + vec<basic_block> todo; > + todo.create (n_basic_blocks_for_fn (cfun)); > + bitmap seen = BITMAP_ALLOC (NULL); > + > + sbitmap old = sbitmap_alloc (SBITMAP_SIZE (components)); > + > + /* Find for every block the components that are *not* needed on some path > + from the entry to that block. Do this with a flood fill from the entry > + block. Every block can be visited at most as often as the number of > + components (plus one), and usually much less often. */ > + > + if (dump_file) > + fprintf (dump_file, "Spreading down...\n"); > + > + basic_block bb; > + FOR_ALL_BB_FN (bb, cfun) > + bitmap_clear (SW (bb)->head_components); > + > + bitmap_copy (SW (entry_block)->head_components, components); > + > + edge e; > + edge_iterator ei; > + > + todo.quick_push (single_succ (entry_block)); > + bitmap_set_bit (seen, single_succ (entry_block)->index); > + while (!todo.is_empty ()) > { > - if (first_visit) > - { > - bitmap_ior (SW (bb)->has_components, SW (bb)->has_components, > - components); > + bb = todo.pop (); > > - if (first_dom_son (CDI_DOMINATORS, bb)) > - { > - components = SW (bb)->has_components; > - bb = first_dom_son (CDI_DOMINATORS, bb); > - continue; > - } > - } > + bitmap_copy (old, SW (bb)->head_components); > > - components = SW (bb)->has_components; > + FOR_EACH_EDGE (e, ei, bb->preds) > + bitmap_ior (SW (bb)->head_components, SW (bb)->head_components, > + SW (e->src)->head_components); > > - if (next_dom_son (CDI_DOMINATORS, bb)) > + bitmap_and_compl (SW (bb)->head_components, SW (bb)->head_components, > + SW (bb)->has_components); > + > + if (!bitmap_equal_p (old, SW (bb)->head_components)) > + FOR_EACH_EDGE (e, ei, bb->succs) > + if (bitmap_set_bit (seen, e->dest->index)) > + todo.quick_push (e->dest); > + > + bitmap_clear_bit (seen, bb->index); > + } > + > + /* Find for every block the components that are *not* needed on some > reverse > + path from the exit to that block. */ > + > + if (dump_file) > + fprintf (dump_file, "Spreading up...\n"); > + > + /* First, mark all blocks not reachable from the exit block as not needing > + any component on any path to the exit. Mark everything, and then clear > + again by a flood fill. */ > + > + FOR_ALL_BB_FN (bb, cfun) > + bitmap_copy (SW (bb)->tail_components, components); > + > + FOR_EACH_EDGE (e, ei, exit_block->preds) > + { > + todo.quick_push (e->src); > + bitmap_set_bit (seen, e->src->index); > + } > + > + while (!todo.is_empty ()) > + { > + bb = todo.pop (); > + > + if (!bitmap_empty_p (SW (bb)->tail_components)) > + FOR_EACH_EDGE (e, ei, bb->preds) > + if (bitmap_set_bit (seen, e->src->index)) > + todo.quick_push (e->src); > + > + bitmap_clear (SW (bb)->tail_components); > + > + bitmap_clear_bit (seen, bb->index); > + } > + > + /* And then, flood fill backwards to find for every block the components > + not needed on some path to the exit. */ > + > + bitmap_copy (SW (exit_block)->tail_components, components); > + > + FOR_EACH_EDGE (e, ei, exit_block->preds) > + { > + todo.quick_push (e->src); > + bitmap_set_bit (seen, e->src->index); > + } > + > + while (!todo.is_empty ()) > + { > + bb = todo.pop (); > + > + bitmap_copy (old, SW (bb)->tail_components); > + > + FOR_EACH_EDGE (e, ei, bb->succs) > + bitmap_ior (SW (bb)->tail_components, SW (bb)->tail_components, > + SW (e->dest)->tail_components); > + > + bitmap_and_compl (SW (bb)->tail_components, SW (bb)->tail_components, > + SW (bb)->has_components); > + > + if (!bitmap_equal_p (old, SW (bb)->tail_components)) > + FOR_EACH_EDGE (e, ei, bb->preds) > + if (bitmap_set_bit (seen, e->src->index)) > + todo.quick_push (e->src); > + > + bitmap_clear_bit (seen, bb->index); > + } > + > + /* Finally, mark everything not not needed both forwards and backwards. */ > + > + FOR_EACH_BB_FN (bb, cfun) > + { > + bitmap_and (SW (bb)->head_components, SW (bb)->head_components, > + SW (bb)->tail_components); > + bitmap_and_compl (SW (bb)->has_components, components, > + SW (bb)->head_components); > + } > + > + FOR_ALL_BB_FN (bb, cfun) > + { > + if (dump_file) > { > - bb = next_dom_son (CDI_DOMINATORS, bb); > - basic_block parent = get_immediate_dominator (CDI_DOMINATORS, bb); > - components = SW (parent)->has_components; > - first_visit = true; > - } > - else > - { > - if (bb == head) > - return; > - bb = get_immediate_dominator (CDI_DOMINATORS, bb); > - first_visit = false; > + fprintf (dump_file, "bb %d components:", bb->index); > + dump_components ("has", SW (bb)->has_components); > + fprintf (dump_file, "\n"); > } > } > + > + sbitmap_free (old); > + BITMAP_FREE (seen); > } > > /* If we cannot handle placing some component's prologues or epilogues where > @@ -1384,6 +1485,9 @@ emit_common_heads_for_components (sbitmap components) > sbitmap tmp = sbitmap_alloc (SBITMAP_SIZE (components)); > > basic_block bb; > + FOR_ALL_BB_FN (bb, cfun) > + bitmap_clear (SW (bb)->head_components); > + > FOR_EACH_BB_FN (bb, cfun) > { > /* Find which prologue resp. epilogue components are needed for all > @@ -1470,6 +1574,9 @@ emit_common_tails_for_components (sbitmap components) > sbitmap tmp = sbitmap_alloc (SBITMAP_SIZE (components)); > > basic_block bb; > + FOR_ALL_BB_FN (bb, cfun) > + bitmap_clear (SW (bb)->tail_components); > + > FOR_EACH_BB_FN (bb, cfun) > { > /* Find which prologue resp. epilogue components are needed for all > @@ -1608,6 +1715,10 @@ insert_prologue_epilogue_for_components (sbitmap > components) > e->dest->index); > dump_components ("epi", epi); > dump_components ("pro", pro); > + if (e->flags & EDGE_SIBCALL) > + fprintf (dump_file, " (SIBCALL)"); > + else if (e->flags & EDGE_ABNORMAL) > + fprintf (dump_file, " (ABNORMAL)"); > fprintf (dump_file, "\n"); > } > > @@ -1697,7 +1808,7 @@ try_shrink_wrapping_separate (basic_block first_bb) > EXECUTE_IF_SET_IN_BITMAP (components, 0, j, sbi) > place_prologue_for_one_component (j, first_bb); > > - spread_components (first_bb); > + spread_components (components); > > disqualify_problematic_components (components); > > -- > 1.9.3