On 06/22/2016 01:20 AM, Bernd Edlinger wrote:
On 06/21/16 23:29, Jeff Law wrote:

How does this macro interact with INITIAL_FRAME_POINTER_OFFSET?

That I forgot to mention:  INITIAL_FRAME_POINTER_OFFSET is just
a single call, so whenever it is called from lra/reload the frame layout
is really expected to change, and so it does not make a difference if the target
computes the frame layout in TARGET_COMPUTE_FRAME_LAYOUT or in
INITIAL_FRAME_POINTER_OFFSET.

But I do not know of any targets that still use INITIAL_FRAME_POINTER_OFFSET,
and maybe support for this target hook could be discontinued as a follow-up 
patch.
INITIAL_FRAME_POINTER_OFFSET is only defined in 4 ports:

./ft32/ft32.h:#define INITIAL_FRAME_POINTER_OFFSET(DEPTH) (DEPTH) = 0
./m32r/m32r.h:#define INITIAL_FRAME_POINTER_OFFSET(VAR) \
./moxie/moxie.h:#define INITIAL_FRAME_POINTER_OFFSET(DEPTH) (DEPTH) = 0
./vax/vax.h:#define INITIAL_FRAME_POINTER_OFFSET(DEPTH) (DEPTH) = 0;

However, the m32r version is actually #if 0'd out. So it's really only defined in 3 ports and always to "0". So yea, it'd be a good candidate to collapse away.

Jeff

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