On 10/20/2015 08:34 PM, Alexander Monakov wrote:
This patch series ports enough of libgomp.c to get warp-level parallelism
working for OpenMP offloading.  The overall approach is as follows.

Could you elaborate a bit what you mean by this just so we understand each other in terms of terminology? "Warp-level" sounds to me like you have all threads in a warp executing in lockstep at all times. If individual threads can take different paths, I'd expect it to be called thread-level parallelism or something like that.

What is your end goal in terms of mapping GPU parallelism onto OpenMP?


Bernd

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