Mike Stump <mikest...@comcast.net> writes: >> Presumably the fix will be to use -frandom-seed. > > But, the random seem was to ensure that things that should not collide, > don't. If you use 0, then things that should not collide, eventually will > and your world with then end. In the present code base, it is perfectly safe > to do this. If the codebase is ever extended to use C++ features, then, that > code can break.
I wasn't suggesting using -frandom-seed=0. Ian