On Thu, May 5, 2011 at 05:06, Richard Guenther
<richard.guent...@gmail.com> wrote:

> I think we should move away from pre-loading the streamer cache, that
> has caused enough trouble when the common nodes are originating from
> different Frontends and when compiling units with different flags which
> happen to change those nodes (think of the hoops we jump through
> to support that for -f[un]signed-char).

Sure, though that's not an issue for pph.  PPH images are generated
and consumed by one front end.

Pre-loading common nodes in C++ gives us:

1- Smaller pph images
2- Ability to do pointer comparison against common nodes.

#1 saves us from saving a few hundred nodes in each pph image.  But #2
is a stronger requirement.  How do you think we could do #2 without
pre-loading?


Diego.

Reply via email to