https://gcc.gnu.org/bugzilla/show_bug.cgi?id=120089

--- Comment #15 from Andrew Pinski <pinskia at gcc dot gnu.org> ---
Connor thanks for the detailed bug report too. It was very very useful.
The reason why I changed it to remove the floating point and most of the C++
code was to make it easier to debug. In this case since the `at` method was
important, it was replaced with:
```
        if (vertexIdx > t)
            __builtin_trap();
```
Which is the most important part of this loop and is part of the reason why it
is miscompiled.

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