https://gcc.gnu.org/bugzilla/show_bug.cgi?id=115789

--- Comment #2 from lu_zero at gentoo dot org ---
(In reply to Jeffrey A. Law from comment #1)
> If you still have the system, knowing the value of the registers at this
> point would be helpful.  "info all-r" in gdb would give you that information.
> 
> It would also be useful to know what system this was on, ie, k230 SBC,
> BPI-F3 or whatever.

It is on a BPI-F3.

```
(gdb) info all-r
zero           0x0      0
ra             0x2aabfd9120     0x2aabfd9120 <note_pattern_stores(rtx_def
const*
, void (*)(rtx_def*, rtx_def const*, void*), void*)+186>
gp             0x2aae8ae9e0     0x2aae8ae9e0 <built_in_attributes+1272>
tp             0x3ff7c35780     0x3ff7c35780
t0             0x20     32
t1             0x2aabfd972a     183274149674
t2             0x0      0
fp             0x3ff744cfc0     0x3ff744cfc0
s1             0x2aaecc2dc0     183321243072
a0             0x2aaee89f68     183323107176
a1             0x2aaee89f71     183323107185
a2             0x2aaee89f58     183323107160
a3             0x2aaee89f84     183323107204
a4             0x1      1
a5             0x1      1
a6             0x2aaee89f70     183323107184
a7             0x2aaee89f48     183323107144
s2             0x1      1
s3             0x2      2
s4             0x0      0
s5             0x0      0
s6             0x2aaee89f00     183323107072
s7             0x1      1
s8             0x1      1
s9             0x2aae8bc178     183317021048
s10            0x0      0
s11            0x2aaeab4d40     183319088448
t3             0x32     50
t4             0x40     64
t5             0x1      1
t6             0x3ff74488d0     274731403472
pc             0x2aad0872a2     0x2aad0872a2 <record_value_for_reg(rtx,
rtx_insn
*, rtx)+584>
ft0            {float = 0, double = 0}  (raw 0x0000000000000000)
ft1            {float = 0, double = 0}  (raw 0x0000000000000000)
ft2            {float = 0, double = 0}  (raw 0x0000000000000000)
ft3            {float = 0, double = 0}  (raw 0x0000000000000000)
ft4            {float = 0, double = 0}  (raw 0x0000000000000000)
ft5            {float = 0, double = 0}  (raw 0x0000000000000000)
ft6            {float = 0, double = 0}  (raw 0x0000000000000000)
ft7            {float = 0, double = 0}  (raw 0x0000000000000000)
fs0            {float = 0, double = 0}  (raw 0x0000000000000000)
fs1            {float = 0, double = 0}  (raw 0x0000000000000000)
fa0            {float = 0, double = 3992662016} (raw 0x41edbf6600000000)
fa1            {float = 0, double = 10000}      (raw 0x40c3880000000000)
fa2            {float = 100,
  double = -nan(0xfffff42c80000)}       (raw 0xffffffff42c80000)
fa3            {float = 3920912,
  double = -nan(0xfffff4a6f5040)}       (raw 0xffffffff4a6f5040)
fa4            {float = 134217728,
  double = -nan(0xfffff4d000000)}       (raw 0xffffffff4d000000)
fa5            {float = 268435456,
  double = -nan(0xfffff4d800000)}       (raw 0xffffffff4d800000)
fa6            {float = 0, double = 0}  (raw 0x0000000000000000)
fa7            {float = 0, double = 0}  (raw 0x0000000000000000)
fs2            {float = 0, double = 0}  (raw 0x0000000000000000)
fs3            {float = 0, double = 0}  (raw 0x0000000000000000)
fs4            {float = 0, double = 0}  (raw 0x0000000000000000)
fs5            {float = 0, double = 0}  (raw 0x0000000000000000)
fs6            {float = 0, double = 0}  (raw 0x0000000000000000)
fs7            {float = 0, double = 0}  (raw 0x0000000000000000)
fs8            {float = 0, double = 0}  (raw 0x0000000000000000)
fs9            {float = 0, double = 0}  (raw 0x0000000000000000)
fs10           {float = 0, double = 0}  (raw 0x0000000000000000)
fs11           {float = 0, double = 0}  (raw 0x0000000000000000)
ft8            {float = 0, double = 0}  (raw 0x0000000000000000)
ft9            {float = 0, double = 0}  (raw 0x0000000000000000)
ft10           {float = 0, double = 0}  (raw 0x0000000000000000)
ft11           {float = 0, double = 0}  (raw 0x0000000000000000)
fcsr           0x1      NV:0 DZ:0 OF:0 UF:0 NX:1 FRM:0 [RNE (round to nearest;
t
ies to even)]
fflags         0x1      NV:0 DZ:0 OF:0 UF:0 NX:1
frm            0x0      FRM:0 [RNE (round to nearest; ties to even)]
```

Let me know if you need more information.

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