https://gcc.gnu.org/bugzilla/show_bug.cgi?id=115789
--- Comment #2 from lu_zero at gentoo dot org ---
(In reply to Jeffrey A. Law from comment #1)
> If you still have the system, knowing the value of the registers at this
> point would be helpful. "info all-r" in gdb would give you that information.
>
> It would also be useful to know what system this was on, ie, k230 SBC,
> BPI-F3 or whatever.
It is on a BPI-F3.
```
(gdb) info all-r
zero 0x0 0
ra 0x2aabfd9120 0x2aabfd9120 <note_pattern_stores(rtx_def
const*
, void (*)(rtx_def*, rtx_def const*, void*), void*)+186>
gp 0x2aae8ae9e0 0x2aae8ae9e0 <built_in_attributes+1272>
tp 0x3ff7c35780 0x3ff7c35780
t0 0x20 32
t1 0x2aabfd972a 183274149674
t2 0x0 0
fp 0x3ff744cfc0 0x3ff744cfc0
s1 0x2aaecc2dc0 183321243072
a0 0x2aaee89f68 183323107176
a1 0x2aaee89f71 183323107185
a2 0x2aaee89f58 183323107160
a3 0x2aaee89f84 183323107204
a4 0x1 1
a5 0x1 1
a6 0x2aaee89f70 183323107184
a7 0x2aaee89f48 183323107144
s2 0x1 1
s3 0x2 2
s4 0x0 0
s5 0x0 0
s6 0x2aaee89f00 183323107072
s7 0x1 1
s8 0x1 1
s9 0x2aae8bc178 183317021048
s10 0x0 0
s11 0x2aaeab4d40 183319088448
t3 0x32 50
t4 0x40 64
t5 0x1 1
t6 0x3ff74488d0 274731403472
pc 0x2aad0872a2 0x2aad0872a2 <record_value_for_reg(rtx,
rtx_insn
*, rtx)+584>
ft0 {float = 0, double = 0} (raw 0x0000000000000000)
ft1 {float = 0, double = 0} (raw 0x0000000000000000)
ft2 {float = 0, double = 0} (raw 0x0000000000000000)
ft3 {float = 0, double = 0} (raw 0x0000000000000000)
ft4 {float = 0, double = 0} (raw 0x0000000000000000)
ft5 {float = 0, double = 0} (raw 0x0000000000000000)
ft6 {float = 0, double = 0} (raw 0x0000000000000000)
ft7 {float = 0, double = 0} (raw 0x0000000000000000)
fs0 {float = 0, double = 0} (raw 0x0000000000000000)
fs1 {float = 0, double = 0} (raw 0x0000000000000000)
fa0 {float = 0, double = 3992662016} (raw 0x41edbf6600000000)
fa1 {float = 0, double = 10000} (raw 0x40c3880000000000)
fa2 {float = 100,
double = -nan(0xfffff42c80000)} (raw 0xffffffff42c80000)
fa3 {float = 3920912,
double = -nan(0xfffff4a6f5040)} (raw 0xffffffff4a6f5040)
fa4 {float = 134217728,
double = -nan(0xfffff4d000000)} (raw 0xffffffff4d000000)
fa5 {float = 268435456,
double = -nan(0xfffff4d800000)} (raw 0xffffffff4d800000)
fa6 {float = 0, double = 0} (raw 0x0000000000000000)
fa7 {float = 0, double = 0} (raw 0x0000000000000000)
fs2 {float = 0, double = 0} (raw 0x0000000000000000)
fs3 {float = 0, double = 0} (raw 0x0000000000000000)
fs4 {float = 0, double = 0} (raw 0x0000000000000000)
fs5 {float = 0, double = 0} (raw 0x0000000000000000)
fs6 {float = 0, double = 0} (raw 0x0000000000000000)
fs7 {float = 0, double = 0} (raw 0x0000000000000000)
fs8 {float = 0, double = 0} (raw 0x0000000000000000)
fs9 {float = 0, double = 0} (raw 0x0000000000000000)
fs10 {float = 0, double = 0} (raw 0x0000000000000000)
fs11 {float = 0, double = 0} (raw 0x0000000000000000)
ft8 {float = 0, double = 0} (raw 0x0000000000000000)
ft9 {float = 0, double = 0} (raw 0x0000000000000000)
ft10 {float = 0, double = 0} (raw 0x0000000000000000)
ft11 {float = 0, double = 0} (raw 0x0000000000000000)
fcsr 0x1 NV:0 DZ:0 OF:0 UF:0 NX:1 FRM:0 [RNE (round to nearest;
t
ies to even)]
fflags 0x1 NV:0 DZ:0 OF:0 UF:0 NX:1
frm 0x0 FRM:0 [RNE (round to nearest; ties to even)]
```
Let me know if you need more information.