https://gcc.gnu.org/bugzilla/show_bug.cgi?id=115640
--- Comment #16 from Andrew Stubbs <ams at gcc dot gnu.org> --- On 26/06/2024 14:41, rguenther at suse dot de wrote: > https://gcc.gnu.org/bugzilla/show_bug.cgi?id=115640 > > --- Comment #15 from rguenther at suse dot de <rguenther at suse dot de> --- >>> Btw, the above looks quite odd for nelt == 32 anyway - we are permuting >>> two vectors src0 and src1 into one 32 element dst vector (it's no longer >>> required that src0 and src1 line up with the dst vector size btw, they >>> might have different nelt). So the loop would reject interleaving >>> the low parts of two 32 element vectors, a permute that would look like >>> { 0, 32, 1, 33, 2, 34 ... } so does "within each group of 32-lanes" >>> mean you can never mix the two vector inputs? Or does GCN not have >>> a two-to-one vector permute instruction? >> >> GCN does not have two-to-one vector permute in hardware, so we do two >> permutes and a vec_merge to get the same effect. >> >> GFX9 can permute all the elements within a 64 lane vector arbitrarily. >> >> GFX10 and GFX11 can permute the low-32 and high-32 elements freely, but >> no value may cross the boundary. AFAIK there's no way to do that via any >> vector instruction (i.e. without writing to memory, or extracting values >> element-wise). > > I see - so it cannot even swap low-32 and high-32? I'm thinking of > what sub-part of permutes would be possible by extending the two-to-one > vec_merge trick. No(?) The 64-lane compatibility mode works, under the hood, by allocating double the number of 32-lane registers and then executing each instruction twice. Mostly this is invisible, but it gets exposed for permutations and the like. Logically, the microarchitecture could do a vec_merge to DTRT, but I've not found a way to express that. It's possible I missed something when RTFM. > OTOH we restrict GFX10/11 to 32 lane vectors so in practice this > restriction should be fine. Yes, with the "31" fixed it should work. Andrew