https://gcc.gnu.org/bugzilla/show_bug.cgi?id=106644

Jakub Jelinek <jakub at gcc dot gnu.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |jakub at gcc dot gnu.org

--- Comment #1 from Jakub Jelinek <jakub at gcc dot gnu.org> ---
FYI, clang trunk now implements this DR.

Rough testcase distilled from the paper + some extra tests from the LLVM test
coverage of the paper, with just // ERR
to mark expected diagnostics (details to be filled only once it is
implemented).

// P2468R2 - The Equality Operator You Are Looking For
// { dg-do compile { target c++20 } }

struct A {
  bool operator== (const A &) { return true; }
  bool operator!= (const A &) { return false; }
};
bool a = A{} != A{};

template <typename T>
struct B {
  bool operator== (const T &) const;
  bool operator!= (const T &) const;
};
struct B1 : B<B1> { };
bool b1 = B1{} == B1{};
bool b2 = B1{} != B1{};

template <bool>
struct C {
  using C1 = C<true>;
  using C2 = C<false>;
  C () = default;
  C (const C2 &);
  bool operator== (C1) const;
  bool operator!= (C1) const;
};
using C3 = C<false>;
bool c = C3{} == C3{};

struct D {
  D ();
  D (int *);
  bool operator== (const D &) const;
  operator int * () const;
};
bool d = nullptr != D{};        // ERR

struct E {
  operator bool () const;
};
unsigned char operator== (E, E);
unsigned char e = E{} != E{};   // ERR

struct F {};
template <typename T>
bool operator== (F, T);
bool f1 = 0 == F ();
template <typename T>
bool operator!= (F, T);
bool f2 = 0 == F ();            // ERR

struct G {
  bool operator== (const G &);
};
struct G1 : G {
  G1 ();
  G1 (G);
  bool operator!= (const G &);
};
bool g1 = G () == G1 ();
bool g2 = G1 () == G ();        // ERR

struct H {};
template <typename T>
bool operator== (H, T);
inline namespace H1 {
  template <typename T>
  bool operator!= (H, T);
}
bool h = 0 == H ();

template <class T>
struct I {
  int operator== (const double &) const;
  friend inline int operator== (const double &, const T &) { return 1; }
};
struct I1 : I<I1> { };
bool i = I1{} == 0.;            // ERR

struct J {
  bool operator== (const J &) const;
  bool operator!= (const J &) const;
};
struct J1 : J {
  J1 (const J &);
  bool operator== (const J1 &x) const {
    return static_cast<const J &> (*this) == x; // ERR
  }
};

struct K {
  bool operator== (const K &);
};
bool k = K{} == K{};            // ERR

struct L {
  bool operator== (const L &) const;
};
bool l = L{} == L{};

struct M {
  bool operator== (M);
};
bool m = M () == M ();

struct N {
  virtual bool operator== (const N &) const;
};
struct N1 : N {
  bool operator== (const N &) const override;
};
bool n = N1 () == N1 ();        // ERR

struct O {
  virtual signed char operator== (const O &) const;
  signed char operator!= (const O &x) const { return !operator== (x); }
};
struct O1 : O {
  signed char operator== (const O &) const override;
};
bool o = O1 () != O1 ();        // ERR

template <class T>
bool
foo (T x, T y)
requires requires { x == y; }
{
  return x == y;
}
bool b3 = foo (B1 (), B1 ());

struct P {};
template <typename T, class U = int>
bool operator== (P, T);
template <class T>
bool operator!= (P, T);
bool p = 0 == P ();

struct Q {};
template <typename T>
bool operator== (Q, T);
template <typename U>
bool operator!= (Q, U);
bool q = 0 == Q ();             // ERR

struct R {
  template <typename T>
  bool operator== (const T &);
};
bool r = R () == R ();          // ERR

struct S {
  template <typename T>
  bool operator== (const T &) const;
  bool operator!= (const S &);
};
bool s = S () == S ();

struct T {};
template <class U = int>
bool operator== (T, int);
bool operator!= (T, int);
bool t = 0 == T ();

struct U {};
bool operator== (U, int);
bool u1 = 0 == U ();
namespace U1 { bool operator!= (U, int); }
bool u2 = 0 == U ();
using U1::operator!=;
bool u3 = 0 == U ();            // ERR

struct V {};
template <typename T>
bool operator== (V, T);
bool v1 = 0 == V ();
namespace V1 { template <typename T> bool operator!= (V, T); }
bool v2 = 0 == V ();
using V1::operator!=;
bool v3 = 0 == V ();            // ERR

template <int N>
struct W {
bool operator== (int) requires (N == 1);
bool operator!= (int) requires (N == 2);
};
int w = 0 == W<1> ();

struct X { 
  bool operator== (X const &);
  static bool operator!= (X const &, X const &);
};
bool x = X () == X ();          // ERR

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