https://gcc.gnu.org/bugzilla/show_bug.cgi?id=102462
--- Comment #9 from Hongtao.liu <crazylht at gmail dot com> --- case 1: All accesses are out of bound, and after vectorization, there are some warnings missing.(Because there only 1 access after vectorization, 2 accesses w/o vectorization, and diagnostic is based on access). from c-c++-common/Wstringop-overflow-2.c struct A1 a1__ = { 0 }; void ga1__ (void) { a1__.a[0] = 0; a1__.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a1__.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" } struct A1 a = { 1 }; a.a[0] = 0; // After vectorization, below codes are optimized to // vector(2) char = { 1, 2}, there's only 1 access remained, so add xfail // to a.a[2] = 2, refer to pr102462. a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" { xfail { i?86-*-* x86_64-*-* } } } sink (&a); } struct A1 a1_0 = { 0, { } }; void ga1_0_ (void) { a1_0.a[0] = 0; a1_0.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a1_0.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" } struct A1 a = { 1, { } }; a.a[0] = 0; a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" { xfail { i?86-*-* x86_64-*-* } } } sink (&a); } struct A1i a1i__ = { 0 }; void ga1i__ (void) { a1i__.a[0] = 0; a1i__.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a1i__.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" } struct A1i a = { 0 }; a.a[0] = 0; a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" { xfail { i?86-*-* x86_64-*-* } } } sink (&a); } struct A1 a1i_0 = { 0, { } }; void ga1i_0_ (void) { a1i_0.a[0] = 0; a1i_0.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a1i_0.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" } struct A1 a = { 0, { } }; a.a[0] = 0; a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" } a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" { xfail { i?86-*-* x86_64-*-* } } } sink (&a); }