https://gcc.gnu.org/bugzilla/show_bug.cgi?id=92711

Richard Biener <rguenth at gcc dot gnu.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|                            |missed-optimization

--- Comment #4 from Richard Biener <rguenth at gcc dot gnu.org> ---
Less early inlining causes more instrumentation?  You'd see the same for
tramp3d I guess.

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