https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87507

Peter Bergner <bergner at gcc dot gnu.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |ASSIGNED
   Last reconfirmed|                            |2018-10-04
                 CC|                            |law at gcc dot gnu.org,
                   |                            |vmakarov at gcc dot gnu.org
          Component|target                      |rtl-optimization
     Ever confirmed|0                           |1

--- Comment #5 from Peter Bergner <bergner at gcc dot gnu.org> ---
The other problem is that we don't add in the cost of saving and restoring
non-volatile registers in the prologue and epilogue if HONOR_REG_ALLOC_ORDER is
set (it is for rs6000):

       if (!HONOR_REG_ALLOC_ORDER)
        {
          if ((saved_nregs = calculate_saved_nregs (hard_regno, mode)) != 0)
          /* We need to save/restore the hard register in
             epilogue/prologue.  Therefore we increase the cost.  */
          {
            rclass = REGNO_REG_CLASS (hard_regno);
            add_cost = ((ira_memory_move_cost[mode][rclass][0]
                         + ira_memory_move_cost[mode][rclass][1])
                        * saved_nregs / hard_regno_nregs (hard_regno,
                                                          mode) - 1);
            cost += add_cost;
            full_cost += add_cost;
          }
        }

The code in Comment 4 is what gives reg pair r7,r8 a cost of 1000 and since we
don't charge non-volatiles for prologue/epilogue save restore, reg pair r30,r31
gets a cost of zero, so assign_hard_reg picks r30,r31 and we get the
unnecessary non-volatile reg usage we're seeing.

It seems to me that we should always incorporate the save/restore cost into
non-volatiles.  However, even if we enable the code above for targets that set
HONOR_REG_ALLOC_ORDER, there is still a bug in that the additional cost it
computes above, because it doesn't take into consideration the basic block
frequency assigned to the prologue and epilogue blocks.  The additional cost
above really should be multiplied by the prologue/epilogue frequency.

The above analysis means this is no longer target bug, but a bug in the cost
computation in IRA, therefore I am resetting the Component and adding Vlad and
Jeff to the CC for their awareness.

I have a patch to fix the above that I am testing.

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