http://gcc.gnu.org/bugzilla/show_bug.cgi?id=55295
Manu Evans <turkeyman at gmail dot com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |turkeyman at gmail dot com --- Comment #2 from Manu Evans <turkeyman at gmail dot com> 2013-03-04 16:22:29 UTC --- +1 I'm seeing the same pattern. Infact, I'm noticing a lot of my maths code seems to be performing a lot of redundant moves. Are there actually any builtins/intrinsics available for the SH4? How do I access the awesome vector operations without breaking out the inline asm? It would be nice to have some intrinsics that understand vectors as sequences of 4 float regs, and automate a sequential (vector) load. Also, the ftrv opcode doesn't seem to be accessible either.