http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54791
--- Comment #10 from Adi <adivilceanu at yahoo dot com> 2012-11-05 14:34:25 UTC --- I found the real problem ! Now it can be reproducible even with a small test case. I can summarize it like this: If you have a global object/function defined in "n" different object files, then the constructors in the "n-1" object files might not be invoked at all. This will happen always for sure if the object/function is the first thing defined in those object files. Explination: Each object file when complied with g++ for AIX, will get a _GLOBAL__I_65535_0__***name_of_first_object_defined_in_this_compilation unit***. Now if there are 2 object file that have defined in them an object/function with the same name/signature then these 2 object files will get the same _GLOBAL__* symbol. Now later when the collect2 is involved it will take just one _GLOBAL__* into account. It will ignore the other n-1 symbols and so n-1 object remain with all their object's constructors not called. Given the above I have fixed my project not to have this situation(object with same name in multiple compilation units) and every constructor in my project is called now ! So it has nothing to do with inline as I first suspected. My inline sub-problem just was a side-effect of the real problem. Do you consider this being a bug? I think it is. Even if no fix is provided at least for me now something that would have been very usefull is if collect2 would have issued a more explicit message like "Multiple definitions of global objects with the same name; Some global objects will not be initialied !". I mean in the collect2 it is known that if it encounters this situation that there will be objects that will remain not-initialized. Right? Now that I solve this problem I have one new problem: It is related to the order of initialization of global objects across multiple compilation units. Shout I continue on this thread or open a new one? I am not sure its a bug.. I first have some questions on it.