http://gcc.gnu.org/bugzilla/show_bug.cgi?id=53225
--- Comment #22 from Jonathan Wakely <redi at gcc dot gnu.org> 2012-05-04
21:51:39 UTC ---
(In reply to comment #19)
> Johnathan, const static members are compile time beasts. There are almost
> macros like #define, but not quite as the compiler will give them storage if
> you take their address.
Please don't try to C++ to me.
How do you explain that "int_type" is int in A::f() and not short?
> I don't think it is a good idea to add another
> paradigm into this.
Ignore the static const, explain the typedef.
> Nor does your example explain how the field moved and was
> correctly assigned in the code I gave above with method() - if I were to
> accept
> your example as valid, then that code would not work - but it does, there is
> is. You can compile it, and get the memory dumps yourself in gdb. Can you
> speak to that example with method()? That would be very useful.
It didn't "move"
> (gdb) p &(b_pt->count)
> $1 = (uint *) 0x804a00c
> (gdb) x/10 b_pt
> 0x804a008: 5 0 0 0
> 0x804a018: 0 0 0 0
> 0x804a028: 0 135129
> (gdb) p b_pt
> $2 = (B *) 0x804a008
At 0x804a008 there is a B object.
Inside that B object is a C object, also at address 0x804a008, and an A object
at address 0x804a00c. Think of the B as a little box with two object in it.
Inside the A at 0x804a00c is an integer called "count" and that is also at
address 0x804a00c.
The memory looks like this:
0x804a008 0x804a00c
B-----------------------------
C--------------A--------------
y--------------count----------
Inside operator new you get a piece of memory, big enough for a B, then you
cast that memory to A* and dereference it to access A::count. Because you cast
the memory to A* the compiler access "count" at that address (see the diagram,
the "count" member is at offset zero into an A.
here's your invalid example adjusted to use a normal member instead of operator
new, it fails in the same way:
#include <cstddef>
#include <stdlib.h>
#include <assert.h>
typedef unsigned int uint;
class C{ // just here to be faithful to the original code
int y;
};
class A{
public:
typedef A this_type;
static void* create(size_t enfacia_size, uint count){
size_t total_size
= enfacia_size
+ sizeof(int) * count; // the 'tail'
;
this_type *new_pt = (this_type *)calloc(total_size, 1);
new_pt->count = count;
return new_pt;
}
uint count;
};
class B : public C, public A{
public:
int i;
};
int main(){
B *b_pt = (B*) B::create(sizeof(B), 5);
assert(b_pt->count == 5);
}
There's nothing special about operator new, you just don't understand C++