http://gcc.gnu.org/bugzilla/show_bug.cgi?id=48295
Richard Guenther <rguenth at gcc dot gnu.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Last reconfirmed| |2011.03.28 09:31:53 Ever Confirmed|0 |1 --- Comment #2 from Richard Guenther <rguenth at gcc dot gnu.org> 2011-03-28 09:31:53 UTC --- Code motion optimizations (or even CSE) have no idea about dynamic rounding mode changes, -frounding-math does not change this (this switch is only guarding expression simplifications that usually assume round-to-nearest behavior). The only mode for which I'd accept such band-aid patches is -O0. Anyway, confirmed, but long-time known with no idea when or even how this is going to be fixed. Btw, your testcase would be kindof invalid as you are not using the documented standard way of accessing fenv but using inline-asm (and we don't have a special clobber that tells GCC you touched the FP control word). As for CSE, try /* Round to upward. */ tem1 = a + b; /* Round to nearest. */ tem2 = a + b; diff = tem1 - tem2; and see it optimized to zero at compile-time. I suppose there is a duplicate bug somewhere about the general issue.