------- Comment #3 from il dot basso dot buffo at gmail dot com  2009-03-16 
22:21 -------
Here's a further reduction:

struct Point
  {
  int line, col;

  Point( int l = -1, int c = 0 ) throw() : line( l ), col( c ) {}
  bool operator==( const Point & p ) const throw()
    { return ( line == p.line && col == p.col ); }
  bool operator<( const Point & p ) const throw()
    { return ( line < p.line || ( line == p.line && col < p.col ) ); }
  };

class Basic_buffer
  {

protected:
  void add_line( const char * const buf, const int len );

public:
  Basic_buffer( const Basic_buffer & b, const Point & p1, const Point & p2 );

  int characters( const int line ) const throw();

  int pgetc( Point & p ) const throw();
  Point eof() const throw() { return Point( 0, 0 ); }

  bool pisvalid( const Point & p ) const throw()
    { return ( ( p.col >= 0 && p.col < characters( p.line ) ) || p == eof() );
}
  };


class Buffer : public Basic_buffer
  {
public:
  bool save( Point p1 = Point(), Point p2 = Point() ) const;
  };

bool Buffer::save( Point p1, Point p2 ) const
  {
  if( !this->pisvalid( p1 ) ) p1 = eof();
  if( !this->pisvalid( p2 ) ) p2 = eof();
  for( Point p = p1; p < p2; ) { pgetc( p ); }
  return true;
  }


-- 


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=39447

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