Used g++ 4.0.2 with accompanying libstdc++ 4.0.2 under SuSE Linux 10 64-bit and Ubuntu Linux 5.10 32-bit. Using both 64-bit g++ with and without -m32 switch, as well as 32-bit g++, cout << occasionally produces a segfault which could not be reproduced under 3.3.5 or various flavors of 3.4. Downgrading to gcc, g++, cpp and libcstd++ 3.4 under Ubuntu 5.10 solved the problem, under SuSE 10 this is more difficult.
In the following code, cout produces a segfault in the second do-while loop but not in the first, although structurally the two are identical: do { os_clear_screen(); display_message(); cout << endl << _BOARDSIZESELECT; getline(cin,boardsize_entry_string,'\n'); check_boardsize(); } while ((boardsize<3)||(boardsize>8)); do { os_clear_screen(); display_message(); cout << endl << _PLAYERCOUNTSELECT; getline(cin,playercount_entry_string,'\n'); check_playercount(); } while ((playercount<1)||(playercount>2)); Replacing cout << with calls to printf seems to solve the problem, but passing variables of type string to printf requires more effort and more time. -- Summary: Sending output to cout stream sporadically causes segfault Product: gcc Version: 4.0.2 Status: UNCONFIRMED Severity: normal Priority: P2 Component: c++ AssignedTo: unassigned at gcc dot gnu dot org ReportedBy: springmalnachlinks at yahoo dot de GCC build triplet: amd64-pc-linux & i686-pc-linux GCC host triplet: amd64-pc-linux & i686-pc-linux GCC target triplet: amd64-pc-linux & i686-pc-linux http://gcc.gnu.org/bugzilla/show_bug.cgi?id=24555