this sounds quite fun, might go check it out

On 3/24/13, Shadow Dragon <[email protected]> wrote:
> So I've been on somewhat of an iOS game spree lately, and I just happened to
> stumble across a completely awesome one totally by accident. But first, a
> slightly less awesome game.
>
> I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect
> spirits called guards to battle other spirits and players, and complete
> quests. Unlike the typical Kingdoms styles games, this one actually has some
> dialogue. The missions themselves don't have descriptions, but ocasionally
> there's some dialogue that at least fills in gaps and gives some background.
> There are tons of guardians to collect, transform and gain abilities with. I
> think the game is second language hence the oddness in dialogue in some
> places, but it's still pretty cool. Battle is sadly automatic so the game
> still has a pretty casual feel, but it's still worth a play. Be warned that
> there are some unlabelled buttons, but they're pretty easy to figure out.
> For example, on the guards screen, the first button after a guard's name
> changes that guard to your active guard for questing, and the second brings
> up the guard's info and training screen. If anyone signs up, I'd appreciate
> it if you used my friend code. It gives us both 5 gold coins, which you can
> cash in for various rewards and recharges. My code is:
>
> 7506723699
>
> And now, for the truly awesome find.
>
> This one's not on AppleVis, but when I was getting Pocket Summoner, I also
> discovered a game called Monster Kingdom. It's similar to Pocket Summoner in
> that you collect monsters and train them up, but it's not nearly as casual.
> For one, it has a complete, in-depth story with dialogue scattered all over
> the place. It's got a complete soundtrack, and sound effects for every
> ability and attack, pretty good ones at that. Battle is most definitely not
> automatic and the abilities do more than just damage, most of the ones I've
> seen have very useful effects, like damage over time, crippling your
> opponent or buffs that are incredibly useful, like Mana Shield, which lets
> your mana supply take some of the damage that would have normally gone to
> your HP. There are a lot of monsters to collect, evolutions, upgradable
> abilities, crafting, battling with other trainers and more. And the best
> part, it's about 90% accessible. There's only a couple parts I've had
> trouble with so far. Selecting your initial monster, and monsters in battle,
> is a bit tricky. You have to turn VoiceOver off and tap on the screen for
> both. In the first case, it brings up info about the monster you picked and
> I'm not sure if you can go back and pick another one, I picked the water
> turtle thing. In battle, the monsters seem to be lined up in the center of
> the screen from left to right, and when you tap on one, after a couple
> seconds you'll hear a chime signifying that your turn has started, so that's
> not too hard. Crafting is also a little tricky since most of the components
> aren't labelled and the screen is kind of awkward, but I think it can be
> done as long as you just keep trying after collecting some components.
> Everything else works with VoiceOver and for the most part, is clearly
> labelled.
>
> One thing I should explain is the battle system. As the tutorial says, touch
> an ability to see info on it, swipe up to cast it. What this translates into
> is, double tap an ability to bring up info, and to use it, you'll need to
> double tap and hold while on the abilities name till you hear the triple
> tone from VoiceOver, then swipe up and the ability will activate. Your
> abilities in battle are lined up along the extreme bottom edge of the
> screen. The life and mana of your current monster are on the top left corner
> of the screen, slightly away from the edge, and your opponents is on the
> right. The swap button is in the very top left corner, and the battle menu
> is in the top center. In the menu you can flee, or look in detail at your or
> your opponents monsters' stats. If you bring up the battle menu, you have to
> click the battle menu again to close it before you can continue with the
> battle. I hope this all makes sense.
>
> The only problem I have with the game is that it uses an energy system, so
> you can't play as much as you want. And you can't even raise the energy stat
> manually like in some games, instead you gain 5 extra energy whenever you
> complete a zone and unlock a new one. So it's a little limited for my
> liking, but still awesome.
>
> I plan to hunt down some contact info for the devs of this game and ask them
> if they could fix the issues that VoiceOver has, I'm pretty sure they'd be
> simple fixes, especially given how well the game already works with it. If
> anyone else decides to play, I'd appreciate help giving feedback, especially
> if you find any other problems I haven't encountered yet. The more, the
> marrier, as they say. I personally think this game has tons of potential and
> even though I'm already able to play and have advanced to the third zone,
> I'd love to have more fine control over the systems that VoiceOver has
> trouble with.
>
> Note that when you first start the game, there will be a long period of time
> where it loads up the content and images. You only have to deal with this
> once, so just wait it out. Trust me, it's worth it.
>
> There doesn't appear to be any kind of referal code for this one, but if
> anyone decides to play, feel free to add me to your friends if you want. My
> name is Talerous. I hope people play and get a lot of enjoyment out of this
> game.
> ---
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