no problem tom I was just worried you were burning yourself out over
the games and I don't want you to, I have no issue on honor my issue
was that you were developing because you had to and not enjoying it
and well I was worried you were going to burn out, I have seen
several small time devs just burn or go away with no trace and I
don't want you to be one of these people.
You were the first that even thought or at least one of them that
thought about trying to modernise our games which up to when you
started were using old tech.
I know a lot has improved since you started sertainly we have more at
our disposal than ever before.
I was just concerned thats all.
At 08:58 PM 3/25/2013, you wrote:
Hi Shaun,
No offense, but you are way off base here. There is no way in Hades
I'm going to just delete, scrap, or trash all the work I've done on
Mysteries of the Ancients over the last four years. That would be
flipping insane not to mention a waste of my time and everyone else
who has helped out with the project.
As far as Montezuma's Revenge goes believe it or not I do have
something in mind similar to that game which I intend to release
sooner or later. I don't want to give a lot of details because I
haven't gotten it all worked out, designed, and written yet and I
don't want to answer a bunch of questions about something still on the
drawing board. However, the point is I took money for a game like that
and I do intend to give those customers something of equal value for
their money.
Its not a question of what I want to do or don't want to do, but a
matter of honor. Besides that enough time has passed that I'm actually
ready to work on an arcade game like Monte, and would like to see it
brought to completion. Regardless of the circumstances that landed me
in this situation I do feel I have a obligation to fulfill and I
intend to do it.
Now, as to your rant about the games being old or whatever that's just
bologna. You should know by now I have always attempted to use the
latest and cutting edge technology and ideas in my games. When I took
over Montezuma's Revenge the first thing I did is convert the Visual
Basic 6 code to C# .NET and DirectX 9.0C in order to get away from
the older outdated technologies James North was using. Later after the
copyright issues came up over that game I decided to write a modern
game engine in C++ with DirectX support that has just about everything
BGT does on the Windows side, and MOTA was developed using that same
engine. Point being whatever else happens it is not going to be some
old game using out of date concepts or technology.
For example, so far as I know MOTA beta 22 is the only game that uses
an analog and physics based jump system comparable to a mainstream
game. I had to simplify it some since it is difficult to get it to
work exactly like a video game without the visual aspect, but even if
I turned around and wrote Montezuma's Revenge today with my game
engine it would use cutting edge technology not be some ten year old
has been that you seem to suggest.
On 3/25/13, shaun everiss <[email protected]> wrote:
> to be honest it may be easier at this point if you just gave an old
> crappy directx8 version with all the sound as it was 3 years back to
> people that payed for it maybe the one you had to stop because of
> copywrite or its levels and change the title and drop it.
> I know thats probably not what you want to hear and for ages I
> supported you but I have moved on from that game and you probably should
> to.
> Lets face it, the espsoftworks/ james north experience has been a
> major changer in the history of this community and a big lesson and
> will always be the point or one of the points where we started trying
> to make things properly.
> I don't know about the rest but the monti/ mota game has been going
> far to long.
> And to be honest can anyone actually remember what it was about.
> Yes the racing game and the others james promised were a shame to
> loose but several years are between now and then.
> Yes they were good ideas still are but to be honest all that stuff
> has been hanging to long.
> I vote you just drop all james games you promised its to long in any
> case, and its really pushed other things away.
> I myself am still waiting for the second installment of stfc or
> whatever you finally call it.
> Ofcause I also await anything new that is going on.
> However the only thing I can remember are the people on the form
> complaining about each beta and everything.
> And while times were tough back then I feel to much time has been
> lost, to selvage anything.
> 3 story changes and a load of other stuff and then things went away.
> At some point to be coming back but I never was fully interested in
> that sort of game anyway though the racing game maybe.
> And to be honest we do need more sims.
> Even so you need to ask yourself why you are even doing these at all.
> These are your games, no one elses.
> It is all history now no matter how much cash was wasted its probably
> not worth it to just satisfy any other whiners on here.
> If others think me as been a rood nut tell me and I'll shutup however
> I think, enough is enough.
> James games should be put in a bin and left to rot.
> They were created before a lot of the newer tech came out and while I
> was really for it all 10 years back that was 10 years.
> And at any rate the industry seems to be basically at a standstill.
> A lot of stuff needs to happen before things start moving again.
> swamp is just about the only thing that keeps the industry active at
> least on the user end.
> Now that eventually will end, if that is all that is, it may come to
> pass that the audiogame market is for all perposes dead or at least
> stopped for now.
> I don't really want old games that well came out of one of the big
> wars that happened so long ago that I forgot what everything was about.
> Ofcause tom if you want to continue it should be your reason and
> your's alone that decides it.
> I think all obligations should be turfed, 10 years ago I would have
> preasured you day and night to do something but well.
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