Hi Tom.

That is totially true about walkthroughs, and indeed something I'm more familiar with myself. For years, ever since I first discovered the internet, I have been using walkthrus instead of instruction manuals to provide access to graphical games. For example, in the mega man games I read the walkthroughs to find out about the weapons and items in the game (not to mention the plot), and the structure of the menues, especially necessary in games like mega man zero which have about 80 odd power up items per game to collect not to mention a ful rpg script with dialogue.

None of this info however changed the fact that I still had to physically and reflexively finish each game, heck, even knowing which weapons were most affective against which enemy didn't, since the actual completion was left up to me, which is another reason I've found such games so replayable.

You are exactly right like games like gma's have this sort of quality, just because of the way the combat, navigation and enemy density works, and is another reason something like shades is so replayable, since even when you know all there is to know about the game, you still have to get there.

Beware the Grue!

Dark.

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