Hi Tom.

Castaways actually surprised me very much. i'd not been that much of a fan of resource management stratogy games before then, since most of those I'd tried had been online pvp ones like the old fantasy empires, or purely strategical military games. In those sorts of games the gameplay was entirely one way, you set stuff up then basically just leave it working and producing while you do military stuff. #what game me in castaways however, was how reactive the gameplay is and how concerned you needed to be with individual people and their fortunes. For example, say I am building a house, well once I have the resources I can take a few people off wood and stone production and make them into builders, indeed I tend to always turn my peasants into builders so that they construct stuff quickly, however if someone gets injured on the job I'll need someone els to take time out of their schedule to become a doctor.

I'd love to see more of this complexity, I know for instance Aprone was considdering an actual harvest cycle with growing seasons, heck, I'd love to see the minutist aspects of life controled so that you need coblers, makers of buckits and crockery, could improve your cooking by having your blacksmith make knives and cooking pots, need to assign a midwife when one of your people had a baby, need to find medicinal herbs etc.

There are just so many aspects of life Castaways could! cover, not to mention going further and onto bigger scale with what you can build.

fpor me this was a totally new experience and I'd love to see more of it.

Beware the Grue!

Dark.

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