on that note I'd like to see a game that would have stratogy, puzzles, action, adventure and maybe a few other things put into one at some point down the road.
ofcause it would be massive.

At 08:42 AM 3/25/2013, you wrote:
I haven't contacted any providers lately because it hasn't been helping. The last few times I bothered to contact anyone the information traced back to small businesses (coffee shop type things) or schools, and they just ignored me. I doubt they care to lose any business over some random guy reporting abuse.

The most annoying attacks have been DOS attacks and packet injection to try and break the server or log in as other users. The DOS attacks were fairly small scale by most standards, but that doesn't mean it didn't cause huge lag and log in issues. The one a few days ago that hit my LAN looked to me like it was meant to exploit the remote sign in feature in Windows. They probably assumed I was using that to check the server, which is a fair assumption, but was wrong.

As I said I don't worry about the standard background internet garbage, since that just comes with the territory, but I think it's a big deal with people from the community itself are doing these things.

I think the reason you haven't seen much of this in Alter Aeon is because they're still preoccupied with Swamp. Many of the hackers are the same people I've dealt with for a year now. Each time they are thwarted they clearly spend time learning new things because their next set of efforts shows improvement. So if after a year of learning and trying new things we have blind audio games players who are willing to target the personal property of game developers for fun, then I think we have a problem. Odds are, they won't wake up with the ability to see tomorrow, so they aren't going to just go away. If they have this destructive mind set and only the audio games community to prey on, then other developers are going to have to deal with them at some point as well.

> From: Dennis Towne <[email protected]>

> Jeremy,
>
> That's pretty weird.  I haven't seen a machine based
> attack worth
> talking about from my player base in nearly fifteen years,
> and in that
> case I just called up his provider and got his accounts
> revoked.  I'm
> sure there have been other hack attempts, but I'd have to
> waste time
> rooting through the logs to see how often they happen.
>
> What kinds of techniques are they using?  Perhaps the
> difference is
> dependent on UDP usage instead of TCP connections.
>
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com


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