Hi Michael.
On the replayability angle, I often find that games are replayable from the
perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges another time. It is this that has made me replay
shades of doom and Sarah. By the same tocan, i've replayed games like super
Metroid and Mega man x 1 more times than I can count, just because the
gameplay, design and structure, not to mention atmosphere and music are so
perfectly designed. There are several audio games that I view in this same
catagory, particularly Gma's offerings. So though I do completely agree
random elements are great in games for keeping you on your toes, which is
why games like smugglers and kerkerkruip are so awsome, they're not a
necessity if design etc works out well. heck, this even goes for arcade
games and is the reason i've replayed Q9 and the pinball games despite them
being symple arcade titles.
whether mota will fall into this catagory I am waiting to see, though i've
been impressed enough with what we've seen thus far to think that tom's
ability to not just code games but design them is up to the task, ---- which
is another reason I would so much appreciate seeing him produce an honest to
goodness finished project, bet that the wrestling game, Arc of hope, an
acessible castlevania type side scroller, a mission based startrek game or a
vampire text rpg, heck I'd even! like to see raceway despite racing games
not being a favourite genre of mine.
Concepts are great, and what we've sene of Tom's design has been great, I
just sometimes feel a little frustrated that with all these ideas we haven't
yet seen anything that has gone past a couple of playable levels.
I am quite aware that this isn't always Tom's fault, and have followed all
the community debates and opinions (some not so flattering) that have been
voiced. I am also aware of other commitments, but at the same time I do feel
a little like usa games is the tantalus of the accessible games markit and
just as we all reach for that big bunch of juicy grapes they get yanked away
again for one reason or another.
This isn't intended as an insult, just a statement of feelings and a
continuation about the debate over game design, since I do genuinely believe
Tom has the ability to design a real block buster, which is also why I would
so much like to see a complete, ---- or at least completely released game.
Beware the Grue!
Dark.
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