Hi Thomas,
Thank you for the interest! I do plan to run another BGT competition,
provided I can reach an acceptable compromise regarding the issue of code
reuse that was discussed on the audiogames.net forum a while back. The good
thing about allowing unlimited code reuse is that people who are already
experienced with the engine and have collected a lot of utility classes and
the like, will be able to make a significantly larger and more complex game
in the timespan of the competition. But this is also the major argument
against allowing this. If people are to compete on equal grounds, it makes
sense to restrict the amount of permissible preexisting code to a level that
makes it as fair as possible for everyone while not reinventing the wheel.
In the discussion, there were voices both for and against. If I can reach a
decision regarding this that most people find acceptable, then there's no
doubt I'll be running another competition (probably within a month or two).
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 06, 2013 5:04 PM
Subject: [Audyssey] Questions about BGT Competition
Hi all,
I suppose this question is mainly for Philip, but I figured most of
you might be interested in discussing this too so thought I'd ask this
publicly on list.
Over the last couple of months or so I've been playing around with
BGT, and I am strongly considering purchasing it for my own game
development. However, I remember a couple of months ago Philip
mentioning possibly running another BGT competition. If so I don't
want to pay for BGT only to find out that he is running a competition
and I had a chance to win a copy for free.. So will there be a BGT
competition this year, and if so when?
Cheers!
---
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