There are much more frequent bombs in the LooseChange game by design. Thanks for the Pause game bug. We have an update being submitted to Apple today and will try to sneak this fix in before it goes out.
I did want to point out that, while the game mechanics of Classic are the same, a lot of the feedback has changed, for anyone interested. We've made the pitch of the coins on the board change to indicate the height of the stacks. There is a horizontal trigger sound to let you know when a horizontal match is available, and the review mode is much faster and more fluid to use effectively than it ever was in the original…among other changes. HTH. On Dec 13, 2012, at 7:56 AM, Karl Belanger <[email protected]> wrote: > Hi all, > I bought change reaction and have been playing it quite a bit. Here are my > thoughts: > Classic: If you've played the windows game before, review the keyboard > commands in the instructions and dive right in. It's the exact same game. A > few keys have been reassigned, but that's about it. > Loose Change: This one's just like classic with one big exception. When a > bomb appears, if you do not play the proper coin on it in time, or if you > play another coin, the bomb will scatter all the coins in that stack across > the top of the other stacks, leaving that one empty. It's a lot of fun and > can get really crazy. There's one thing that I'm not sure if it's a bug or a > feature. For a large portion of the game, more than half, there is a bomb on > the screen just about constantly. > Payday: This one's quite different. You only have five stacks to work with, > and only one coin in each. The objective here is to build up large stacks of > coins, then blow them up, while trying *not* to clear the board. If you clear > 40 coins in unique positions on the grid, you get two more stacks which each > fount double. The idea is that each stack represents a work day and each > position in that stack represents an hour in that day. The two stacks you get > later are the weekend days. This is probably my favorite mode in the game. > Lastly, I did find one bug. It is possible to pause the game during the level > introduction announcements. However, when you resume, the timer is set to 0 > and the game ends immediately. > As to the discussion of a demo version, I think one would be a good idea to > allow people who aren't used to this type of game to give it a try. One wayy > Draconis could do this is to release a separate "light" version on the app > store, which would be restricted. The second, and I think better, way they > could release a demo is to have one app in the store that is available for > free, and would only have the demo until the full game is unlocked via an > in-app purchase. > For anyone who has access to a mac, and found the windows version even mildly > interesting, I highly recommend it. If you've never tried the windows version > or don't have access to a PC, I recommend Change Reaction if you like games > that force you to think strategically under pressure. > Karl > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
