Where do you play

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On Sep 14, 2012, at 4:49 PM, "Meka White, LMP" <m...@melodicmassage.com> wrote:

> An older email asked why Miriani's player base has gone down. I cannot speak 
> for others, but as a former Miriani player, I can tell you why I no longer 
> play.
> 
> The game says that it is rp-enforced, and for a long time, the staff 
> enforced it wonderfully.  These days, anything goes and if your ship happens 
> to get blown up, or someone stuns you on a ship for hours because they are 
> just having a bad day in real life, then there is nothing that you as a 
> player can do about it.  You're told to suck it up. 'It's the way I play my 
> character! Don't judge me!  It's how a pirate acts!'  Without going in to 
> detail about just how much bull that is, I will simply state that it is 
> annoying.  It isn't just that something in game has happened, but it's 
> preventing you from continuing to play.  There is nothing that you can do 
> when a team of griefers-and that is exactly what these problem players 
> are-decide that it is their duty to pull their apparent rank and become 
> excessive about what they do.
> 
> It is difficult to deduce what is or is not appropriate role-play on Miriani 
> because rules are not in place to form some kind of standard and anything 
> goes.  Insults are freely given over the chatter channel that some will be 
> quick to chime in 'but that's how I rp!'.  Except that it's worse than what 
> you find on Internet forums and makes absolutely no sense whatsoever.
> 
> I am a huge fan of role-play.  I have done collaborative story writing for 
> years via email, forums, mushes, and instant messengers.  I am all about 
> good characterization, fun plots, and building up a conflict.  Conflicts can 
> be fun, and if done well, even if you come out on the losing end, you can 
> still feel good about your performance in the play.  Unfortunately, Miriani 
> has become a pool where griefers freely swim and the life guards do 
> absolutely nothing.  I blame the staff more than anything. People will 
> generally play within the parameters that you set for them.  If they don't, 
> and continue to be a nuisance, then staff should bring action down.  How are 
> players supposed to know what they should be doing if staff don't step in? 
> Of course, I suppose I assume that the average person isn't going to go out 
> of their way to be a complete jackwagon and would try to be decent, but what 
> do I know?
> 
> There are so many features of the game that I truly enjoy.  But the griefers 
> and the staff's complacency in dealing with them is why I do not play there 
> any longer and have found something else.
> 
> Warmly,
> Meka
> 
> 
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