Hi all!

I am happy to announce that BGT version 1.2 is now available for download! 
Aside from introducing joystick support which has been a long requested 
feature, this is also a very important security upgrade for several reasons. I 
recommend all of you to recompile your existing games with this version as soon 
as you can. Now, let's have a peak at the change log as always:
Version 1.2 (revision 1):
* Modified the internal encryption key scheme to be considerably more secure.
IMPORTANT! The encryption functions are not backwards compatible. You will not 
be able to decrypt any data encrypted with earlier revisions of BGT, using this 
version. These measures were taken to make it harder for hackers to steal keys 
from memory dumps.
* Updated the script interpreter to the latest version which fixes some more 
bugs found by users, and adds the following features:
1. A method called reserve to the array object which is useful for optimizing 
performance because it preallocates memory for future elements.
2. A method called is_empty to the string, the array and the dictionary objects 
which sometimes is a more efficient shortcut than checking the length.
3. A method called get_size to the string, the array and the dictionary 
objects. In the two former cases, get_size is the same as the length method.
4. Some great optimizations to the array methods that call user defined 
functions internally, such as find and sort_ascending/sort_descending.
* Added joystick support.
* Added some new functions to perform script code profiling.
* Added an instance object that allows you to ensure that only one copy of your 
game is running (thanks Damien).
* Aded a function called set_error_output which enables you to have internal 
engine errors automatically printed to a file throughout the execution of the 
program, along with some other information such as the script call stack when 
the error happened.
* Added a method called get_headers to the http object that retrieves only the 
headers from a given location on an http server (thanks Nikola).
* Added two functions (set_sound_master_volume and get_sound_master_volume) to 
adjust the volume of the entire sound output in a given game.
* Added two functions (screen_reader_set_library_path and 
screen_reader_unload_library) which provide you with more control over how BGT 
uses the dll files for System Access and NVDA (sponsored by Lukás Hosnedl).
* Added an optional parameter to the input_box function to fill the box with 
some initial text (thanks Claudio).
* Added a global script property called SCRIPT_EXECUTABLE which retrieves the 
full path to the program (sponsored by Lukás Hosnedl).
* The set_sound_decryption_key method now opens the default audio device 
implicitly if a device isn't already open.
* Reduced the size of precompiled game executables a little more.
* The maximum stack size has been increased from 2000 to 10000 functions.
* Updated the performance optimization tutorial with a section on reserving 
memory in arrays.
* Added support for progress bars with beeps to the audio_form include class 
(thanks Christopher).
* Added an optional parameter to the non-extended play methods in the sound 
pool class, to allow these to create persistent sounds as well (thanks Ryan).
* Added support for multiselection enabled listboxes in the audio_form include 
class (Thanks Damien).
* Added several new methods and constants for retrieving, setting and managing 
control information in the audio_form include class (Thanks Damien).
* Added support for additional keys such as right control and NumPad Enter to 
be used in the audio_form class (Thanks Damien).
* Improved several speech and keyboard behaviors in the audio_form class 
(Thanks Damien).
* Changed a behavior in the audio_form so that now only one progress bar in the 
form may be flagged as global (Thanks Damien).
* Changed the name of the redist/screen-readers directory to 
redist/screen_readers, as it was originally supposed to be.
* Fixed a crash in the load_from_memory method of the sound object if invalid 
input is given (thanks Nikola).
* Fixed a bug that would cause sound cloning to be performed incorrectly if a 
file with the same name was loaded both from a pack file and from disk.
* Fixed a bug in the write method of the logger class where a file would still 
be written to even if the log was empty (Thanks Damien).
* Fixed a bug in the logger class that caused line breaks not to be written 
correctly (Thanks Damien).
* Fixed several crashes in the audio_form class (Thanks Damien).
* Fixed a bug in the audio_form include class where the cursor of a listbox 
would reset if adding an item to a list (Thanks Damien).
* fixed a bug in the audio_form class whereby the set_tts_object method would 
fail if the form was active (Thanks Damien).
* Fixed a bug in the audio_form class that pasted multiline text into a single 
line field (Thanks Damien).
* Notice: Failed to document the additional parameters in the create_button 
method in the audio_form include class (thanks Damien).
* Fixed a few typos in the language tutorial (thanks Marc and Michael).

I hope you will find this release useful, and feel free to send me your 
thoughts and feedback!

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to