I'd post this question on the Blastbay forum, but I haven't received my
approval yet.
What is the use case for an interface v. classic inheritance in object
definitions? I've looked through the BGT documentation and I sort of
understand that you'd use an interface when you have some dissimilar objects
that share a method, like the birds and musical instruments both being sound
sources, to go with the example in your language tutorial. But I don't
understand what this gains me in terms of programming convenience or code
compaction. Could you clarify this a bit?
Christopher Bartlett
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