Oh yes, adding cheat protection is a relatively trivial task. You just
associate a hash or crc with each value you want to protect, and then you
can immediately detect if a given variable has been tampered with and take
appropriate action. Crash the game, play a message, create 10 lions right in
your location, etc etc. There are already some easter eggs in the game,
though of course I took them out for the demo. Smirk.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Yohandy" <[email protected]>
To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.
I've already done so, however I didn't keep the recording due to the fact it
took a year for a bore to get killed for that particular playthrough, and it
would've been quite boring to listen to haha. I hope the final game has cool
trophies and unlockables. I wanna do insane difficult things no one in their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit game
values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.
Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.
This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj
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