I really like it Kai! :D I'm hoping to get some time to work on the game today, and I will probably be starting to implement some of these ideas. If anyone has weapon sounds that really seem to fit then I'd appreciate if you sent them to me. I have a few different gun sounds, but the rest are too quiet or have a different style to them so that they don't seem to match the current game.
> Weapons: > Pistol: six-bullet capacity, medium range, high clip spawn > rate, low recovery time between shots, moderate damage. > Shotgun: Two-bullet capacity, short range, moderate clip > spawn rate, moderate recovery time between shots, high > damage. > Rifle: Five-bullet capacity, long range, moderate clip > spawn rate, high recovery time between shots, high damage. > Uzi: Thirty-bullet capacity, medium range, low clip spawn > rate, low recovery time between shots, low damage. > Club: No bullet capacity, close range, low damage. > Knife: No bullet capacity, close range, low damage. > Grenade: Start with four, high damage within blast radius, > low spawn rate. > > Zombie types: > Standard: Moderate speed, moderate health, short reach, > moderate damage, high spawn rate. > Canine: fast speed, Low health, short reach, moderate > damage, moderate spawn rate. > Large: Low speed, high health, long reach, moderate damage, > low spawn rate. > Giant: Low speed, extreme health, long reach, high damage, > very low spawn rate. > > Items: > Med kit: Restores 5 to 10% health, moderate spawn rate. > Vest: Low damage absorb. > Reinforced vest: Moderate damage absorb. > Combat vest: High damage absorb. > > Killing a zombie would cause one of the above items to > spawn, in effect you're salvaging items that the zombie has > for one reason or another decided to keep from previous > victims. Every minute (just as an example), the fallen body > of a victim spawns at a random place on the map. Finding the > body allows the player to find up to three items. > > the low/moderate/high values listed above are relative, of > course, so even high doesn't mean "high", just that it's > more effective than other items of its class. > Giant zombies should also have their own footstep sounds, > except for whilst traveling through water sectors. > > Kai --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
