as said depends what you feel you can produce to your satisfaction in such a short amount of time given that you want it to be a halowene project, not exactly on october 31st but as close as to that as you can get I assume
On Sep 28, 2011, at 2:10 PM, Thomas Ward wrote: > Hi Dark, > > Sorry, I didn't make myself clear. If I were going to do a 2d > side-scroller obviously I would include full 2d elements like climbing > up and down staircases, jumping low walls, jumping onto ledges > above/below you, etc. All of that is pretty par for the course. > > What I meant to say is that I could use a more traditional 2d layout > where the level is a long rectangle rather than a square is in the > case of MOTA. The levels could start out simple and get more complex > depending on where you are. For instance, the first couple of levels > might be out in the courtyard jumping low walls, fighting off > skeletons, zombies, and werewolves, etc. Then, you get into the castle > proper. Here you would have wooden staircases, hidden spike traps, and > other traditional Castlevania elements. The basic point I was making > is that creating a 2d level is a lot less complex than a 3d one. That > is especially true for something like Q9 or Super Liam where there is > no full 2d movement involved. However, it sounds like the majority of > gamers so far want 3d so I'm now leaning that way. > > Cheers! > > > On 9/28/11, dark <[email protected]> wrote: >> Hi Tom. >> >> Well as I said a side scroller would sute me just as much as something fully >> 3D, however if the game is to be a side scroller, I'd prefer it to be a >> true! 2D side scroller like the original game, with your character climbing >> up and down stairs, maybe even taking on flying enemies or jumping betwene >> ledges. >> >> As we've discussed on list before, Q9 and Superliam, while both fun, don't >> really qualify as 2D sinse they make litle to no use of an actual second >> dimention. >> >> For a castlevania game, some or all of which would be set in a castle, going >> up stairs, climbing around and finding items (with of course the big boss >> fight on the highest tower), would be a crytical part of gameplay, indeed >> the stairs made a huge difference to Super castlevania, changing where you >> fought enemies, which route was easier and where items were, indeed some >> levels just involved very long assents or descents going up or down stairs. >> >> I personally would feel quite disappointed if a castlevania game just >> involved walking along hitting things as fast as possible jumping the >> occasional pit like Q9. >> >> Beware the Grue! >> >> dark. >> >> ----- Original Message ----- >> From: "Thomas Ward" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Wednesday, September 28, 2011 12:30 PM >> Subject: Re: [Audyssey] USA Games Halloween Project >> >> >>> Hi Dark, >>> >>> Yes, I've thought about that problem. The 3d navigation isn't bad, but >>> could use improvements etc. Plus it takes a bit more time to do a full >>> 3d level as there is a lot more to code. With a 2d side-scroller it >>> doesn't really take much to code at all. Especially, if we are talking >>> simple levels like Q9 or Super Liam for an initial release. >>> >>> I think, and this is just my thoughts currently, doing the initial >>> release as a side-scroller is probably the right thing to do. For one, >>> it is much simpler to code than a full 3d game. Two, it can be made >>> into a classic arcade game like the original Castlevania which for >>> some people would be something of a retro remake. Finally, we know the >>> ability to create side-scrollers is extremely stable, is working well, >>> and I can borrow lots of code from MOTA to get a basic game up and >>> running in a fairly short amount of time. So it would be the logical >>> choice here. >>> >>> However, before I make it final I would like to get people's input on >>> it. After all, there are plenty of advantages in a FPS game too. It >>> just might take a little longer to create. Yet it would be more >>> rewarding, I think, if it was in full 3d. >>> >>> Cheers! >>> >>> >>> On 9/28/11, dark <[email protected]> wrote: >>>> Hi Tom. >>>> >>>> Myself, I can't actually decide. >>>> >>>> As you know, i'm certainly a fan of the Castlevania games (or at least >>>> those >>>> I've been able to play like super castlevania), so on the one hand having >>>> something like that in audio would be awsome. >>>> >>>> then again, I'm deffinately looking forward to seeing what the Genesis >>>> engine can do in 3D sinse other than some promos we've not had chance to >>>> try >>>> that yet, and spelunking around a vampire's castle in ful 3D certainly >>>> sounds fun. >>>> >>>> the only observation I will make, is that sinse this would be the first >>>> time >>>> the public get to see the 3D engine, ---- and arguably the first ever 3D >>>> fps >>>> audio game, odds are things might need tinkering with, ---- eg, >>>> navigation >>>> sounds, sonar, area views etc. >>>> >>>> if your prepared to do that at this stage, ---- fair enough, however I >>>> wouldn't want to see a situation where around December people were >>>> hastling >>>> you to get Mota out of the door while you were stil monkeying with 3D in >>>> order to get your castlevania game working properly, that could be >>>> problematic. >>>> >>>> of course you are the only one who knows how well the 3D navigation is >>>> working at the moment and how much trouble making the game and possibly >>>> modifying it would be, so your really the best person to decide this, >>>> pluss, >>>> as I said, I personally win either way ;D. >>>> >>>> All the best, >>>> >>>> Dark. >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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