Well, I don't wanna do mission 3 until I can complete mission 2, but
heres my problem. First off I think that killing is a little
accessive, it takes so long to get new people that losing them really
hurts you I think that the process of new people needs to be sped up a
lot. It's really irritating when I finally get my beriks and all that
built and start finally getting what I need just to make my soldiers
and then bam, yetti's come down and attack and kill my people. And
then if I try to build beriks right away and not food making places
then my guys start dying off of starvation, then having to build
houses on top and that, and wait the rediculous amount of time to wait
for your children to grow up and your women to have the children, it
doesn't really leave much that you can do, not to mention the goblins
that swarm you so fast that your better off just ignoring them because
you make no progress their. And might I say, I'm playing on easy.
-----Original Message----- From: Kelvin Tan
Sent: Thursday, August 18, 2011 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] better control of troop training in castaways
agreed about the enemy gets stronger so much faster than most normal
players
can! i tried to delay on the start of the catapault building, trying to
build a big army to fend off enemy troops, but i must say i failed big
time!
i choose to produce about 10 knights and 10 cavalry, and it totally
did not
went as i expecte it to haha. i love battles, but i guess i will have to
produce more types of troops i guess. 1 question here is, is 5 of each
type
of the 4 different troops stronger than 10 of each type of 2 troops? i
only
made knights and calvary because i think they arequite balance
because
knights are strong but slow and calvary are fastest but not as strong,
also
becauserangerskill my knights, and my calvary will kill them in return.
likewise, pikemen kills my calvary but my knights kills them too. my
thinking is either to build an army of knights and calvary, or rangers
and
pikemen will really balance the fighting strengths and weaknesses but
guess
not really. so is there a point of building a big quantity of 1 type? or
should i just make 1 each instead of 4 of a kind.
----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 17, 2011 7:11 PM
Subject: Re: [Audyssey] better control of troop training in castaways
Yep, I noticed this too, even though i had three knights, the soldiers
kept
on being knights even when i had three cloaks and 2 armour in my
barracks.
the ai that is supposed to balance military to insure that soldiers
train to
be the troop type you have least of doesn't seem to be working
unfortunately.
i don't know if actually assigning soldiers to train is necessary though,
sinse if the ai worked as suggested and soldiers tried to equalize your
number of troops that should work.
i will say though with the weakness circle this just makes life even more
difficult, sinse you don't necessarily want! 7 knights, when you could
have
five knights and two rangers.
I also agree about mission 3, it seems impossible, because the enemies
get
stronger and stronger far faster than you can even if you raise their
base.
imho raids should do more damage to them.
Another way that might make the game flexible would be to remove the
requirement for metal from the barracks, sinse that would mean you don't
encessarily have to build up metal production first, and thus could
concentrate on other methods and troop types like rangers and pikemen.
Beware the grue!
Dark.
----- Original Message ----- From: "alex wallis"
<[email protected]>
To: <[email protected]>
Sent: Wednesday, August 17, 2011 1:25 AM
Subject: [Audyssey] better control of troop training in castaways
Hi.Hi,
I am still playing mission 3 in castaways, and I must say I think it
needs
some serious rebalancing, at the moment I think its unbeatable.
but anyway that's not why I am writing,
I am writing to ask could we have more control over troop training?
as at the moment, the game seems to automatically assume just because
there is armour at the barracks I want anyone I tell to be a soldier to
become a knight.
I really think that the military jobs need to each have there own
categories, so soldiers, literally meaning ordinary soldiers, a specific
category for knights, and all other military units should have there own
job types.
as I frequently find myself in the position where I am building up spare
stockpiles of armour, and yet I don't want people to become knights just
because the armour is lying around I would actually like to be able
to set
what military unit people become.
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