Ok, sorry, my bad, but like said in prior email, think since pseudo-developed this, I know why things are there, take place, get asked etc., but let me at least explain minor things <smile>:
In mapData_exe.zip The file mapData.exe will automatically load the contents for the map from mapData.txt - if you open that unencrypted version in notepad, it should make some sense at least, but if as part of the command line command to run it, you include the map=mapName command line argument, it would then try to load the contents of a file called mapName.txt. As in since it defaults to looking for mapData.txt if nothing else is specified, it will also load it if you type in something like: mapData map=mapData The other file, mapDataGen_exe.zip contains mapDataGenerator.exe which will ask you for a file name when you start it, but then also lets you load the contents of another file into it, before then making changes to areas, NPCs, items etc. and then saving the output text files both in clean and encrypted formats which can then be made use of along with the other, mapData.exe command line app to actually play/explore those maps, etc. Hope this makes more sense. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ----- Original Message --------------- Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy From: "dark" <[email protected]> Date: Thu, 18 Aug 2011 12:05:29 +0100 To: <[email protected]>, "Gamers Discussion list" <[email protected]> >Hi Jacob. > >I'm afraid I'm a litle confused. > >I have your last E-mail about your rpg generator, but it seems there are >several exe files doing different things. > >Perhaps an explanation of what does what and a post of just the exe files >would help here, sinse I'm afraid your messages concerning the rpg generator >are a litle hard to understand, sinse you seem to switch from talking about >map generator to talking about source material, and then! there's a content >generator. > >A clear explanation of all this would be appreciated. > >Beware the grue! > >Dark. >----- Original Message ----- >From: "Jacob Kruger" <[email protected]> >To: <[email protected]> >Sent: Thursday, August 18, 2011 11:45 AM >Subject: [Audyssey] Small update to mapData IF/RPG game thingy > > >> Here are download links for latest, updated version of my mapData IF/RPG >> engine thingies. The straight one is just to make use of map content, and >> the generator one is for generating the content files, without having to >> type them up yourself. >> >> Only real thing have added in right now is to let you edit basic character >> info as well, but think have also tweaked a couple of other small things. >> >> MapData windows executable: >> http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip >> (3.19Mb) >> >> mapDataGenerator windows executable: >> http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip >> (3.20Mb) >> >> mapData compiled python: >> http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip >> (16.0Kb) >> >> mapDataGenerator compiled python: >> http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip >> (24.0Kb) >> >> These two compiled python instances should (hopefully) be able to run on >> something like a mac or linux machine, and if you let the generator >> generate the encrypted output, you could share that text file with other >> guys without them off-hand being able to just read the contents thereof >> without playing it - unless they also loaded it into the generator, etc., >> but anyway. >> >> The generator will also let you save/reload maps etc., so you don't have >> to generate everything at once, and the actual sort of pseudo-front end >> module is meant to let you save one saved game per map as such, but >> anyway, since while those do sort of carry over session to session, >> haven't really tested that side of it too much as such. >> >> Anyone who looks at this command line stuff, let me know if anything goes >> wrong, since still sort of using it as a form of practice routine to get >> used to the python programming language, but anyway. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> '...fate had broken his body, but not his spirit...' >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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