Oh...I think that explains why at the beginning, my doctor and cook is just
doing part time job but towards the end I have 2 or 3 patients queueing and
waiting and the cook almost have to be full time there. Kelvin, I like your
suggestion but think I'm gonna hate you for suggesting that. haha!
Since the subject here is discoverys I do have 1 just for fun. I always like
to think of different possibilities and try out different ways of doing
something. In mission 2, I set my starter to defender and created a war tent
right at the start. You should know what to do next. It also does work on
hard difficulty.
锦发/Steady Goh
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 12, 2011 11:22 PM
Subject: Re: [Audyssey] discoveries in castaways
I've gone through and made those differences a bit more noticeable.
Thanks for the suggestion Kelvin.
oh really!!! because i didn't find
much differences especially in terms of
the disease rate. as for the working efficiency, i did not
pay attention to
much to it. but i think the difference isn't very noticable
as compared to
giving them more food types. and the game somehow feels
easier to go through
just feeding say meat alone to the population. maybe u can
consider making
the effects more noticable? thanks for the fantastic game
man!
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