Until I saw your saved game Bill, I hadn't even thought about someone stripping every last resource from the map! Hahaha, clearly your game had been going for a long time and you had a lot of stone masons and miners. When the next version releases, you won't be able to actually run completely out of resources. If you use up everything on the map, your people will Very! slowly still gather resources, but they will have to wander off of the map to do it. It will serve as a punishment, because it will be so much slower, but it will at least keep people from being essentially defeated when they can never gain more lumber, bricks, or metal, that they may need to finish the mission.
I'll give some thought to your ideas for grouping the buildings. I'm actually in the process of coding hotkeys for assigning jobs. Enough people have brought that up lately, that it has moved to the top of my to-do list, lol. You can destroy buildings by selecting them and pressing Delete. This will also work to cancel a new construction that you realize is not what you wanted to build. I think having people drop their current task immediately could have negative effects on how the game is played, but I'll keep it in mind. The Sapi messages were originally set up to not interrupt each other, and it was a nightmare haha, believe me. Smarter messages is pretty high up on my to-do list, but I just haven't had time yet, and it is a rather time consuming task to do. When it comes to online play, I am still working on a competitive mode. It will allow players to support their chosen kingdom, working to build it up toward victory, while attacking other to beat down the competition. Lol, I guess they were scrounging around for more stone to work with, so never returned for job reassignment. Not sure how I managed to use up all my stone, but my settlement is fairly large, and is surrounded by goblins. The thought of running out of resources had crossed my mind, but I didn't realize there were hard limits coded in. I can see how limiting resources could come in useful in future missions, or maybe in the higher difficulty settings. If limited resources are factored in, messages warning that the resources are becoming harder to find, or the resources are gone, would be extremely helpful. Here are a few more suggestions for future improvements. Feel free to take them or leave them: * While the current free-style missions are extremely fun, I really enjoyed the story-style missions of Lunamals. These also could help to ease new players into learning the game mechanics. * Finding a particular building in a large settlement is a bit cludgy with the current interface. One way to speed this up a bit would be to announce the coordinates after the building type instead of before it. You could also provide an alternate control for grouping all your buildings by type, maybe in an expandable tree-view. * Job assignments can also take a bit of time when many different types of jobs are available. Another possible way for quickly assigning jobs would be to allow the player to type in the first letter or letters of the job name. * Way to destroy accidentally constructed buildings * Way to cause a person to drop what they are doing and start on a new task immediately. * Way to prevent SAPI messages from interrupting each other. * Smarter message delivery algorithms. Not really sure how this could be improved, but it would be helpful to keep from hearing about each individual goblin movement, for example, but to hear about further encroachment onto a player's land. * online cooperative and/or competitive play Keep up the good work; your games are awesome! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
