Hi Jeremy.
One thing i've noticed abut it professionals as I said, is a tendency to
worry about stuff that actually doesn't affect the end user.
it's like buying whipped cream instead of actually pulling out a whisk and
doing it yourself, or buying some frozen hash browns instead of physically
mashing the spuds, battering them etc.
there will be professional purist chefs who will think this is terrible and
always ssay you should do the hole lot yourself, but then when people cannot
physically tell the difference in the meal, you think what is the point?
obviously in stuff like making gravy or pastry or sauce, you do! take the
long method rather than using prepacked sinse it will change the end result,
but if it makes no overall difference but adds on to the preparation time
why bother?
this was the reason for my question.
audio games don't get produced half as often as they could be, and in order
to help that situation examining what your making them with is always a good
thing.
previously I thought if a programmer was experienced in a given language, it
was only the complexity of the project itself and life that changed matters,
but oviously that's not the case, so I ask why.
Beware the grue!
Dark.
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