Hi, I have a suggestion for the game.
I love it. if you released it as a commercial release I'd buy it no questions asked. But I would like to make a couple suggestions. 1. can we have random maps? Some bigger than others? How about adding a new type of job to the game. Explorers. This would give the game a good fog of war affect. In addition to that, you'd have to think much more carefully about how and where you place your buildings and guard towers. I don't know if anybody here remembers or ever had to play the game Cossacks, I loved it. this reminds me of that accept with Cossacks you would have to build boats for fishing, troop transports to sale across to other islands and gallies gunships and the like. Was all really good. made for literally hours of gameplay and also the resources did run out eventually. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jeremy Kaldobsky Sent: 15 July 2011 09:40 To: Audyssey Subject: [Audyssey] Castaways, version 0.9b Technically, good morning everyone, it's 4:30am for me. I've just posted version 0.9b which has a handful of changes and fixes. For one, thanks to Dark, doctors should no longer seem so useless. As it turned out, a typo caused doctors to sometimes try to cure the same person that was already being cured by someone else. Rather than speeding up the healing process, this just made the repeating doctor useless. Stocking the ship used to be considered a lower priority by the AI. The reason for this, was so that peasants wouldn't carry literally everything off to the ship, leaving your people with nothing to eat in the tavern! Clearly, based on posts, this isn't working very well, so I've made stocking the ship a high priority to the AI. This should make a considerable difference, just be ready to use the open and close feature (backspace) if they start draining your supplies as they stock the ship. I've included Hatred's building guide within the official castaways zip file. Whenever you start a new game, a filed called Messagelog.txt will contain a copy of the messages that have displayed. Just in case this ends up being useful to someone. Holding Shift, and pressing ` (tilde, next to the number 1 key) will open the messages menu. From here, you can cycle through the different job types, and either mute, or un mute them. This still needs to be adjusted to add more customizing, but I want people to give this a try so I can get some feedback. Oh yes, and I hid a special message in the game. Look at the last message in the "How to play" section. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
