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Isn't funny how many people want to jump down our throats for using vb6,
when our games are free? When somebody makes a game, or games, there should
be a hundred times as much gratitude and constructive criticism than there
is complaining and negative criticism, but it's the other way round most of
the time. I have been brought to the edge of simply stopping programming,
just because people here are so gung-ho against vb6. We devs--most of us
anyway, are very well aware how out-dated vb6 is, that Microsoft doesn't
support it, (as if that matters much since they're constantly disarranging
their software to make it "better,") and so on. Found a bug? Great--tell
us about it. Got a way for the game to work better? That's great, but stop
grinding our noses into the fact that vb6 is so old. Jim Kitchen, Jeremy
and I use it, and it's what we know. Sorry if this causes discomfort and
inconvenience. For my part, if a great open-source audio game comes out in
vb.net, I'll look at it and eventually switch over, since I know how
versatile .net is and so on. Until then, I'm happy to use vb6, and I'm not
in a hurry to rush around and change up everything right away, especially
since I make my games mainly for my own enjoyment, as do my colleagues. If
I were trying to sell these games, the complaints about using outdated
software would be relevant, but I'm not. (The exception, of course, is
Phrase Madness, but that's written in Basic4PPC and uses .net framework, so
it's up to spec--relatively.)
Also, since I'm venting, there is one other thing I have to point out, and
that is this. Even if a game is abandonware, it's not cool to just modify
it without the programmer's concent. Damage Extreme is an attempt to make
Enemy Attack even funner to play, and I would have gladly concented to the
rewriting of it, but I wasn't asked, nor was the work I did on Enemy Attack
even mentioned anywhere in the game. I'm not one who cares about such
things in general, but this is different. It's not about feeling ticked
because my name wasn't on the credits page--this is different. It's about
respect due to game makers. It's about simply stealing a person's game,
tweaking it here and there, and releasing it as completely your own idea.
I've tried to let this go, tried to just swallow my pride or whatever, and
all I've done is found my convictions on this more deeply. I'm not asking
that the game be taken down, or even for my name to appear on a credits
page, only that devs are respected more in future. If you're going to rip
on sighted games, who cares--but audio games are developed by one person and
take months if not years to put together, So please, let's have a little
more respect for the game devs, okay?
- Re: [Audyssey] Lunimals version 2.5b Dallas O'Brien
- Re: [Audyssey] Lunimals version 2.5b Dallas O'Brien
- Re: [Audyssey] Lunimals version 2.5b Jeremy Kaldobsky
- Re: [Audyssey] Lunimals version 2.5b Ian McNamara
- Re: [Audyssey] Lunimals version 2.5b Jeremy Kaldobsky
- Re: [Audyssey] Lunimals version 2.5b Ian McNamara
- Re: [Audyssey] Lunimals version 2.5b Willem
- Re: [Audyssey] Lunimals version 2.5b Jeremy Kaldobsky
- Re: [Audyssey] Lunimals version 2.5b shaun everiss
- Re: [Audyssey] Lunimals version 2.5b Thomas Ward
- [Audyssey] disrespect for gamers: was Re: L... The Addictor
- Re: [Audyssey] disrespect for gamers: was Re... Thomas Ward
- Re: [Audyssey] disrespect for gamers: was Re... Jeremy Kaldobsky
- Re: [Audyssey] disrespect for gamers: was Re... Willem Venter
- Re: [Audyssey] disrespect for gamers: was Re... Dennis Towne
- Re: [Audyssey] disrespect for gamers: was Re... Jeremy Kaldobsky
- Re: [Audyssey] disrespect for gamers: was Re... Charles Rivard
- Re: [Audyssey] disrespect for gamers: was Re... Willem Venter
- Re: [Audyssey] disrespect for gamers: was Re... Jeremy Kaldobsky
- Re: [Audyssey] disrespect for gamers: was Re... dark
- Re: [Audyssey] disrespect for gamers: was Re... Jeremy Kaldobsky
