Hmmm, if it actually had distance that might be a change to gameplay, though
if disatance only sered to decide which punch to throw then probably not as
much.
My issue with savage gambit was that it basically devolved into boppit. much
like super football, once you'd trained the keyboard combinations into your
brain it took litle judgement or thought to play and you could pretty much
win every time.
I'd love to see a boxing game which is more analogue in nature and actually
requires more from the player than just reaction, though whether phil's doss
game could be made to be that way or whether that's another project I'm not
sure having not played the pcs doss boxing game.
Beware the grue!
Dark.
----- Original Message -----
From: "Pitermach" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 23, 2011 4:57 PM
Subject: Re: [Audyssey] pcs games question?
well, from what I can remember it was different enough to savage gambit.
being able to pit 2 pc's against each other was nice, but imho things like
the far/medium/close distances made it unique enough.
----- Original Message -----
From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 23, 2011 5:53 PM
Subject: Re: [Audyssey] pcs games question?
Hi Dark,
That was one of the games I wasn't sure I wanted to convert.
I was thinking it was like the savage gambit.
As for breakout, we had a different format than the current games in that
you are moved automatically from left to right and back again.
You hear the state of the bricks in front of you as you move across.
You can fire the ball from your gun.
When the ball hits it disintegrates and knocks out the brick.
Each layer of bricks makes a different sound.
As you knock out bricks, the frequency of the objects gets higher and you
move faster left to right.
Phil
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