Hi Dark, Yeah, I know. Trust me I've been there and done that myself. My first games, so-called games, were pretty boring affairs. They would be pretty laughable compared to what I'm creating now.
For instance, the first game I wrote was text-based and was suppose to be something like a intergalactic gladiator type game. To give you an idea of how lame this thing was you selected the type of alien creature you wanted to fight and you would be placed in an arena with the creature. You were then presented with a number of options like fire your blaster pistol, fire your blaster rifle, throw thermal detonator, swing light saber, etc. It was turn based and you basically took turns chopping and shooting each other to death. Definitely nothing very interesting to write home about. Now, look where I am today. Cheers! On 5/19/11, dark <[email protected]> wrote: > In fairness though tom there is another side to this. > > Several developers started as ameter devs and actually improved as they went > along. > > I'm thinking here both of people like rs games, and of philip bennefall > himself. > > going from 3D snake and duck blaster to the bgt engine itself is a pretty > good idea of what a developer can do if they stick to things and keep > learning. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
